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Hunger of Hadar: Difference between revisions
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{{SpellPage | |||
| name = Hunger of Hadar | |||
| image = Hunger of Hadar.webp | |||
| level = 3 | |||
| school = Conjuration | |||
| classes = Warlock | |||
| class learns at level 5 = Warlock | |||
| class learns at level 6 = College of Lore:via [[Magical Secrets]] | |||
| class learns at level 10 = Bard:via [[Magical Secrets]] | |||
| granted by items = Markoheshkir:Short Rest | |||
| summary = It creates an area that deals damage and inflicts conditions to creatures in it, including reduced movement speed. | |||
| description = Creatures within this black sphere are {{Cond|Blinded}} and take damage at the end of their turn and the start of their turn. | |||
| extra description = Creatures starting their turn in the area take {{DamageText|2d6|Cold}} damage. Creatures ending their turn in the area possibly take {{DamageText|2d6|Acid}} damage. | |||
[[ | The area is {{Cond|Difficult Terrain}}. | ||
| cost = action, spell3 | |||
| save dc = caster | |||
| range = ranged | |||
| damage = 2d6 | |||
| damage type = Cold | |||
| extra damage = 2d6 | |||
| extra damage type = Acid | |||
| extra damage con = yes | |||
| extra damage save = Dexterity | |||
| extra damage save effect = negate | |||
| concentration = yes | |||
| aoe = Radius | |||
| aoe m = 6 | |||
| aoe ft = 20 | |||
| save = DEX | |||
| area = Hunger of Hadar | |||
| area shape = Radius | |||
| area range m = 6 | |||
| area range ft = 20 | |||
| area duration = 10 | |||
| higher levels = | |||
| notes = * The incantation for Hunger of Hadar is '''Ira et Dolor''', Latin for "anger and pain". | |||
* The spell's cold damage seems to be not dealt by the caster, but the created environment instead. As a result, it will not trigger [[Winter's Clutches]]'s [[Encrusted with Frost (Condition)]] effect. | |||
* As of Patch #6, the spell mistakenly uses a fixed Spell Save DC of 12 instead of the caster's, although this only affects the {{DamageText|2d6|Acid}} damage as the rest of the spell's effects don't require a saving throw. | |||
}} | |||
== External links == | |||
* {{FRWiki|Hunger of Hadar|long}} | |||
| | |||
[[Category:Sources of Cold damage]] | |||
[[Category:Sources of Acid damage]] | |||
Latest revision as of 17:06, 25 October 2024
Hunger of Hadar is a level 3 conjuration spell. It creates an area that deals damage and inflicts conditions to creatures in it, including reduced movement speed.
Description
Creatures within this black sphere are and take damage at the end of their turn and the start of their turn.
Creatures starting their turn in the area take 2d6Cold damage. Creatures ending their turn in the area possibly take 2d6Acid damage.
The area is .
Properties
- Cost
- Action + Level 3 Spell Slot
- Damage
- 2d6 (2~12) Cold
- + 2d6 (2~12) Acid (conditional) (Dexterity save to negate)
- Details
- DEX Save (Spell save DC)
- Range: 18 m / 60 ft
- AoE: 6 m / 20 ft (Radius)
- Creates Area: Hunger of Hadar
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Area: Hunger of Hadar
Duration: 10 turns
AoE: 6 m / 20 ft (Radius)
A sphere of cold blackness, teeming with unknown horrors.
Creatures starting their turn in the area take 2d6Cold damage. Creatures ending their turn in the area possibly take 2d6Acid damage.
The area is Difficult Terrain and creatures within are .
- Type: Summoned
Condition: Hunger of Hadar (Aura)
How to learn
Classes:
- Class Level 5: Warlock
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 10: Bard (via Magical Secrets)
Granted by the following items:
- Markoheshkir ( Recharge: Short rest)
Notes
- The incantation for Hunger of Hadar is Ira et Dolor, Latin for "anger and pain".
- The spell's cold damage seems to be not dealt by the caster, but the created environment instead. As a result, it will not trigger Winter's Clutches's Encrusted with Frost (Condition) effect.
- As of Patch #6, the spell mistakenly uses a fixed Spell Save DC of 12 instead of the caster's, although this only affects the 2d6Acid damage as the rest of the spell's effects don't require a saving throw.