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Acid (Condition): Difference between revisions

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{{ up to date | 2023-08-14 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{ConditionPage
{{ConditionPage
| effects =
| effects =
* Reduces {{ArmourClass}} by 2.
* Reduces {{ArmourClass}} by 2.
| stack id =  
| stack id = ACID
| stack priority =
| status groups = SG_Surface
| status groups =  
| tick type = start
| tick type =  
| properties = InitiateCombat
| properties =  
| notes = The Acid condition is removed after the target has been hit, if the target bleeds.
| stack type =
| notes = test
}}
}}

Latest revision as of 13:20, 28 October 2024

Properties

Stack ID Stack ID: ACID

Status groups Status groups: SG_Surface

Loses duration Loses duration: start of turn

More properties More properties:

Notes

The Acid condition is removed after the target has been hit, if the target bleeds.

Conditions with the same stack ID

Conditions with the stack ID ACID, only one of these can be applied at the same time:

Condition Effects

Acid (Condition) Acid

Sources of Acid