Condition
Effects
Acid
Assassin's Blood
Creature must succeed a Constitution Saving Throw or take 1d12 Poison and get Poisoned until the next Long Rest.
On a successful save, it still takes half damage.
Auntie Ethel's Special Brew
Brewed-Up Bellyglummer
Burning
Takes 1d4 Fire damage per turn.
Can be removed with the Help action, using a Healing Potion or gaining Wet .
Immune from if Wet .
Dip action can be used on Burning characters or objects.
Burning
Burning Acid
The hatchery waters burn through all those who'd intrude upon it.
Burning Fiercely
Takes 1d10 Fire damage per turn.
Caustic Brine
Takes 1d4 Acid damage per turn.
Chilled
Cloudkill
While it remains in the cloud, affected entity takes 5d8 Poison damage every turn.
Constricted
Difficult Terrain
Difficult Terrain: Deep Water
Difficult Terrain: Lava
Difficult Terrain: Mud
Difficult Terrain: Vines
Difficult Terrain: Web
Drenched
Your melee attacks inflict Wet on the target.
Electrocuted
Takes 1d4 Lightning damage at the start of each turn.
Entangled
Enwebbed
Green Bed Regeneration
Haste Spores
Holy Fire
Takes 1~4 Radiant damage per turn.
Icy Cloud
A sheet of frigid air dealing 10d6 Cold to all that walk through it.
Affected entities can make a DC 16 Constitution Saving Throw to take half damage instead.
Infernal Burning
Melting
Takes 10d6 Fire damage per turn.
Noxious Fumes
Oily Sup
Plant Growth
The ground is covered with plants and weeds. Movement Speed is quartered.
Poisoned
Poisoned
Poisoned
Poisoned
Poisonous Fumes
Regeneration
Roiling Hellfire
Flames from the heart of Avernus engulf this entity, inflicting 6d6 Fire damage per turn.
Scorching Aura
Attacks dealt by this entity deal a bonus 1d6 Fire unless it is made Wet .
Selune's Blessing: Moonsnare
Shadow-Cursed Vines
Sickly
Feeling extremely off - suspiciously so.
Spike Growth
Take 2d4 Piercing for every 1.5 m (5 ft) moved on the spikes.
Stench of Death
Affected entity reeks of decaying matter, a sour greenish smell like a waft of unkept tombs.
Sword Spider's Haste
Weavebound Vines
Vines crafted from the very Weave itself - a most unorthodox enchantment.
Incapacitates the affected entity. Dispelled when the entity is attacked.
Wet