| Condition | Effects | 
|  Acid
 |  | 
|  Assassin's Blood
 | Creature must succeed a Constitution  Saving throw or take 1d12  Poison and get Poisoned until the next Long Rest.On a successful save, it still takes half damage.
 | 
|  Auntie Ethel's Special Brew
 |  | 
|  Brewed-Up Bellyglummer
 |  | 
|  Burning
 | Takes 1d4 Fire damage per turn.Can be removed with the  Help action, using a Healing Potion or gaining  Wet.Immune from if  Wet. Dip action can be used on Burning characters or objects.
 | 
|  Burning
 |  | 
|  Burning Acid
 | The hatchery waters burn through all those who'd intrude upon it.
 | 
|  Burning Fiercely
 | Takes 1d10 Fire damage per turn.
 | 
|  Caustic Brine
 | Takes 1d4 Acid damage per turn.
 | 
|  Chilled
 |  | 
|  Cloudkill
 | While it remains in the cloud, affected entity takes 5d8 Poison damage every turn.
 | 
|  Constricted
 |  | 
|  Difficult Terrain
 |  | 
|  Difficult Terrain: Vines
 |  | 
|  Drenched
 | Your melee attacks inflict  Wet on the target.
 | 
|  Electrocuted
 | Takes 1d4 Lightning damage at the start of each turn.
 | 
|  Entangled
 |  | 
|  Enwebbed
 |  | 
|  Green Bed Regeneration
 |  | 
|  Haste Spores
 |  | 
|  Holy Fire
 |  | 
|  Icy Cloud
 | A sheet of frigid air dealing 10d6 Cold to all that walk through it.Affected entities can make a DC 16  Constitution saving throw to take half damage instead.
 | 
|  Infernal Burning
 |  | 
|  Melting
 | Takes 10d6 Fire damage per turn.
 | 
|  Noxious Fumes
 |  | 
|  Oily Sup
 |  | 
|  Plant Growth
 | The ground is covered with plants and weeds. Movement Speed is quartered.
 | 
|  Poisoned
 |  | 
|  Poisoned
 |  | 
|  Poisoned
 |  | 
|  Poisoned
 |  | 
|  Poisonous Fumes
 |  | 
|  Regeneration
 |  | 
|  Roiling Hellfire
 | Flames from the heart of Avernus engulf this entity, inflicting 6d6 Fire damage per turn.
 | 
|  Selune's Blessing: Moonsnare
 |  | 
|  Shadow-Cursed Vines
 |  | 
|  Sickly
 | Feeling extremely off - suspiciously so.
 | 
|  Spike Growth
 | Take 2d4 Piercing for every  1.5 m / 5 ft moved on the spikes.
 | 
|  Stench of Death
 | Affected entity reeks of decaying matter, a sour greenish smell like a waft of unkept tombs.
 | 
|  Sword Spider's Haste
 | Affected entity has a +2 bonus to  Armour Class,  Advantage on Dexterity  Saving throws, its Movement Speed is doubled, and it can take one additional Action per turn. | 
|  Weavebound Vines
 | Vines crafted from the very Weave itself - a most unorthodox enchantment.Incapacitates the affected entity. Dispelled when the entity is attacked.
 | 
|  Wet
 |  |