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Acid (Condition): Difference between revisions
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| effects = | | effects = | ||
* Reduces {{ArmourClass}} by 2. | * Reduces {{ArmourClass}} by 2. | ||
| stack id = ACID | |||
| status groups = SG_Surface | |||
| tick type = start | |||
| properties = InitiateCombat | |||
| notes = The Acid condition is removed after the target has been hit, if the target bleeds. | |||
}} | }} |
Latest revision as of 13:20, 28 October 2024
Notes
The Acid condition is removed after the target has been hit, if the target bleeds.
Conditions with the same stack ID
Conditions with the stack ID ACID
, only one of these can be applied at the same time:
Condition | Effects |
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