Ad placeholder
Web (surface): Difference between revisions
Jump to navigation
Jump to search
m (Grammar) |
No edit summary |
||
Line 23: | Line 23: | ||
| notes = * The DC for the Enwebbed condition depends on the caster, if created by a character. | | notes = * The DC for the Enwebbed condition depends on the caster, if created by a character. | ||
* It does ''not'' try to enweb creatures immediately. Creatures will be enwebbed only when they walk on the web ''enough'', not when they [[jump]] or [[fly]]. | * It does ''not'' try to enweb creatures immediately. Creatures will be enwebbed only when they walk on the web ''enough'', not when they [[jump]] or [[fly]]. | ||
* Web is a type of [[surface]]. So It can be changed to [[blood]] when the creature can bleed is damaged. | |||
}} | }} |
Revision as of 16:41, 28 October 2024
This article is about the sticky surface. For the spell that creates this surface, see Web.
Web is a type of surface. When stepped on, characters will move at half speed and they might become Enwebbed. Web surfaces can be created through the use of spells or grenades. In areas where spiders live, webbed surfaces may be present.
Description
Difficult terrain - movement speed is halved. Can Enweb creatures. Prevents Falling damage. Flammable.
Properties
- Type: Surface
Condition: Enwebbed
- Cannot move.
- Attack rolls against the creature have Advantage, while the creature's Attack Rolls and Dexterity Saving throws are rolled with Disadvantage.
Condition: Difficult Terrain
- Movement Speed halved
Creation
This area can be created by the following:
Items:
Spells and actions:
Interactions
- Prevents fall damage
- Contact with Fire turns it into a Fire surface.
Notes
- The DC for the Enwebbed condition depends on the caster, if created by a character.
- It does not try to enweb creatures immediately. Creatures will be enwebbed only when they walk on the web enough, not when they jump or fly.
- Web is a type of surface. So It can be changed to blood when the creature can bleed is damaged.