Web
Jump to navigation
Jump to search
Duration: 1 turn
Dexterity Save
Web is a Level 2 Conjuration Spell. This spell allows spellcasters to conjure a mass of sticky and flammable web at an area within range. Creatures moving or entering this area have their speed halved and can become Enwebbed.
Description
Cover an area in thick, flammable webbing that can Enweb creatures within.
An ally can use its Help action to try and tear away the webs.
Properties
- Cost:
-
Action +
Level 2 Spell Slot
- Details:
-
Range: 18 m / 60 ft
-
Creates Area: Web
-
Concentration
Condition: Enwebbed


- Cannot move.
Attack Rolls against the creature have
Advantage, while the creature's Attack Rolls and Dexterity
Saving Throws are rolled with
Disadvantage.
Area: Web
The spell creates an area with the following properties.
AoE: 4 m / 13 ft (Radius)
Duration: 10 turns
Creatures within the area are affected by the following conditions:
- Cannot move.
Attack Rolls against the creature have
Advantage, while the creature's Attack Rolls and Dexterity
Saving Throws are rolled with
Disadvantage.
How to Learn
Classes:
- Class Level 3:
Sorcerer and
Wizard
- Class Level 6:
College of Lore Bard via Magical Secrets
- Class Level 8:
Arcane Trickster Rogue and
Eldritch Knight Fighter
- Class Level 10:
Bard via Magical Secrets
Notes
Circle of the Land Druids who choose the Underdark Land at level 3 learn this spell automatically.
- This spell is also accessible to
Beast Master Rangers through Summon Companion: Wolf Spider (Aranea).
Spiderstep Boots grant immunity to Enweb.
Visuals
External Links[edit | edit source]
Web on the Forgotten Realms Wiki