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Hellrider's Pride: Difference between revisions
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(Added note to clarify how the effect of Helm's Protection works) |
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{{EquipmentPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:EquipmentPage --> | {{EquipmentPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:EquipmentPage --> | ||
| image = Gloves Metal 1 Faded.png | | image = Gloves Metal 1 Faded.png | ||
| controller icon = Gloves Metal 1 Unfaded.png | |||
| icon = Gloves Metal 1 Unfaded Icon.png | | icon = Gloves Metal 1 Unfaded Icon.png | ||
| description = The {{uncommon|Hellrider's Pride}} are an uncommon pair of [[Gloves]] that grant a creature resistance to the physical damage of weapon attacks when healed by the wearer of these gauntlets. | | description = The {{uncommon|Hellrider's Pride}} are an uncommon pair of [[Gloves]] that grant a creature resistance to the physical damage of weapon attacks when healed by the wearer of these gauntlets. | ||
Line 14: | Line 14: | ||
| weight lb = 1 | | weight lb = 1 | ||
| price = 110 | | price = 110 | ||
| uid = | | uid = DEN_HellridersPride | ||
| uuid = db4d4560-dc72-4d64-b552-5caf442c0927 | | uuid = db4d4560-dc72-4d64-b552-5caf442c0927 | ||
| | | passives = Helm's Protection | ||
| special = * [[Strength]] {{Saving Throw}}s +1 | |||
* [[Strength]] {{Saving Throw}}s +1 | |||
| notes = * [[The Reviving Hands]] is essentially an upgraded version of this. | | notes = * [[The Reviving Hands]] is essentially an upgraded version of this. | ||
** Unlike The Reviving Hands, Hellrider's Pride is not classified as [[Armour]], allowing the equipping character to still benefit from the effects of {{SAI|Mage Armour}}, {{SAI|Unarmoured Defence}}, and so on. | ** Unlike The Reviving Hands, Hellrider's Pride is not classified as [[Armour]], allowing the equipping character to still benefit from the effects of {{SAI|Mage Armour}}, {{SAI|Unarmoured Defence}}, and so on. | ||
* '''Helm's Protection''' applies the effect of {{SAI|Blade Ward}} to everyone that the equipping character heals ( | * '''Helm's Protection''' applies the effect of {{SAI|Blade Ward}} to everyone that the equipping character heals (except themselves) that lasts for {{Duration|2}}. It does not stack with or extend the duration of any pre-existing Blade Ward effects (including its own effect, if healing twice in a single turn). | ||
| where to find = | | where to find = Carried by [[Zevlor]] and can be either looted from him, bought, stolen, or earned as a reward for [[Kill Kagha]] or [[Investigate Kagha]] | ||
| where to find location = Secluded Chamber | |||
| where to find x = -53 | |||
| where to find y = 67 | |||
}} | }} | ||
==Gallery== | |||
<gallery heights="400"> | |||
Hellriders pride dyed.png|[[Dye]]d variations | |||
</gallery> | |||
== External links == | == External links == | ||
* {{FRWiki|Hellrider's Pride|long}} | * {{FRWiki|Hellrider's Pride|long}} |
Latest revision as of 14:36, 19 November 2024
The Hellrider's Pride are an uncommon pair of Gloves that grant a creature resistance to the physical damage of weapon attacks when healed by the wearer of these gauntlets.
A waft of sulphur emanates from these proudly-kept gauntlets.
Properties
- Rarity: Uncommon
- Weight: 0.5 kg / 1 lb
- Price: 110 gp
-
UID
DEN_HellridersPrideUUID
db4d4560-dc72-4d64-b552-5caf442c0927
Special
The wearer of this item gains:
- Helm's Protection
- When you heal another creature, it gains Resistance to Bludgeoning, Piercing, and Slashing damage dealt by weapon attacks.
Where to find
- Secluded Chamber X: -53 Y: 67: Carried by Zevlor and can be either looted from him, bought, stolen, or earned as a reward for Kill Kagha or Investigate Kagha
Notes
- The Reviving Hands is essentially an upgraded version of this.
- Unlike The Reviving Hands, Hellrider's Pride is not classified as Armour, allowing the equipping character to still benefit from the effects of , , and so on.
- Helm's Protection applies the effect of to everyone that the equipping character heals (except themselves) that lasts for Duration: 2 turns. It does not stack with or extend the duration of any pre-existing Blade Ward effects (including its own effect, if healing twice in a single turn).
Gallery[edit | edit source]
Dyed variations