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Hastened (Condition): Difference between revisions
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* The in-game description says it doubles your movement speed, but it actually increases it by 9 m / 30 ft. | * The in-game description says it doubles your movement speed, but it actually increases it by 9 m / 30 ft. | ||
* The similar condition {{cond|Haste Spores}} is granted by {{MdItemIcon|Haste Spore Grenade}} | * The similar condition {{cond|Haste Spores}} is granted by {{MdItemIcon|Haste Spore Grenade}} | ||
* The similar condition {{Cond|The Terazul Jitters}} is granted by {{MdItemIcon|Terazul}} | |||
* The similar condition {{cond|Celestial Haste}} is granted by {{RarityItem|Gontr Mael}}'s spell [[Celestial Haste]]. | * The similar condition {{cond|Celestial Haste}} is granted by {{RarityItem|Gontr Mael}}'s spell [[Celestial Haste]]. | ||
* {{RarityItem|Darkfire Shortbow}} is an indirect source of this condition | * {{RarityItem|Darkfire Shortbow}} is an indirect source of this condition | ||
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Latest revision as of 17:35, 22 November 2024
- Target gains +2 to Armour Class and Advantage on Dexterity Saving throws.
- Target's Movement Speed is increased by 9 m / 30 ft.
- Target gains an additional Action.
- When the condition ends, target becomes and is unable to move or take Actions for 1 turn.
Properties
HASTE
: 10
Condition: Lethargic
- Consumed by exhaustion in the aftermath of .
- Can't move or take Actions, Bonus actions, or Reactions.
Notes
- The in-game description says it doubles your movement speed, but it actually increases it by 9 m / 30 ft.
- The similar condition is granted by Haste Spore Grenade
- The similar condition is granted by Terazul
- The similar condition is granted by Gontr Mael's spell Celestial Haste.
- Darkfire Shortbow is an indirect source of this condition
Conditions with the same stack ID
Conditions with the stack ID HASTE
, only one of these can be applied at the same time:
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Affected entity has a +2 bonus to Armour Class, Advantage on Dexterity Saving throws, its Movement Speed is doubled, and it can take one additional Action per turn. |