Ice Storm: Difference between revisions

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(spell AOE radius added)
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| level = 4
| level = 4
| school = Evocation
| school = Evocation
| ritual =
| ritual =  
| classes = Druid, Sorcerer, Wizard, Tempest Domain
| classes = Druid, Sorcerer, Wizard, Tempest Domain
| class learns at level 7 = Druid, Sorcerer, Wizard, Tempest Domain
| class learns at level 7 = Druid, Sorcerer, Wizard, Tempest Domain
| races =
| races =  
| race learns at level 1 =
| race learns at level 1 =  
| race learns at level 2 =
| race learns at level 2 =  
| summary = This spell allows spellcasters to summon an ice storm to strike an area.  
| summary = This spell allows spellcasters to summon an ice storm to strike an area.
| description = Impel and storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing {{DamageType|Bludgeoning}} and {{DamageType|Cold}} damage.
| description = Impel and storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing {{DamageType|Bludgeoning}} and {{DamageType|Cold}} damage.
| action type = action
| action type = action
| attack roll =
| attack roll =  
| damage = 2d8
| damage = 2d8
| damage modifier =
| damage modifier =  
| damage type = Bludgeoning
| damage type = Bludgeoning
| damage save = Dexterity
| damage save = Dexterity
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| extra damage save = Dexterity
| extra damage save = Dexterity
| extra damage save effect = half
| extra damage save effect = half
| concentration =
| concentration =  
| range = ranged
| range = ranged
| range m = 18
| range m = 18
| range ft = 60
| range ft = 60
| aoe =
| aoe = radius
| aoe m =
| aoe m = 6
| aoe ft =
| aoe ft =  
| condition =  
| condition =  
| condition duration =
| condition duration =  
| condition save =
| condition save =  
| area = Ice Storm
| area = Ice Storm
| area category = area
| area category = area
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| area range ft = 20
| area range ft = 20
| area duration = 2
| area duration = 2
| area turn start damage =
| area turn start damage =  
| area turn start damage type =
| area turn start damage type =  
| area turn start damage save =
| area turn start damage save =  
| area turn start damage save effect =
| area turn start damage save effect =  
| area turn end damage =
| area turn end damage =  
| area turn end damage type =
| area turn end damage type =  
| area turn end damage save =
| area turn end damage save =  
| area turn end damage save effect =
| area turn end damage save effect =  
| area condition =
| area condition =  
| area condition 2 =
| area condition 2 =  
| area condition 3 =
| area condition 3 =  
| area condition 4 =
| area condition 4 =  
| higher levels =
| higher levels =  
| notes =
| notes = * Also granted to {{Class|Circle of the Land}}s (Arctic) at level 7.
* Also granted to {{Class|Circle of the Land}}s (Arctic) at level 7.
}}
}}

Revision as of 08:53, 10 August 2023

Ice Storm Icon.png

Ice Storm is a level 4 evocation spell. This spell allows spellcasters to summon an ice storm to strike an area.

Description

Impel and storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing Damage TypesBludgeoning and Damage TypesCold damage.

Properties

Damage
D8 Bludgeoning.png 2d8 (2~16) Damage TypesBludgeoning damage (Dexterity save to halve)
+
D6 Cold.png 4d6 (4~24) Damage TypesCold damage (Dexterity save to halve)
Details
 Range: 18 m / 60 ft
AoE: 6 m /  ft (Radius)
Creates Area: Ice Storm

At higher levels

Casting this spell at a higher level grants no additional benefit.

Area: Ice Storm

How to learn

Classes:

Notes