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Ice Storm
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Description
Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing Bludgeoning and Cold damage. It also creates an Ice surface that lasts 2 turns.Properties
- Cost
- Action + Level 4 Spell Slot
- Damage: 6~40
- Details
- DEX Save (On Save: Targets still take half damage.)
- Range: 18 m / 60 ft
- AoE: 6 m / 20 ft (Radius)
- Creates Area: Ice
2d8Bludgeoning
+ 4d6Cold
At higher levels
Upcasting: Casting this spell at a higher level deals an extra 1d8Bludgeoning damage for each spell slot level above 4th.Technical details
UID
Target_IceStorm
Spell flags
Area: Ice
Ice
Duration: 2 turns
AoE: 6 m / 20 ft (Radius)
Difficult terrain - movement speed is halved and creatures may fall Prone.
- Type: Surface
Condition: Prone
Prone
Spell save DC Dexterity saving throw
- The affected creature cannot move or take Actions, Bonus Actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
Condition: Difficult Terrain
Difficult Terrain
- Movement Speed halved
How to learn
Classes:
- Class level 7: Druid, Sorcerer, Wizard, Tempest Domain (Domain Spell), and Circle of the Land (Arctic)
- Class level 10: Bard (via Magical Secrets)
Granted by items:
- Markoheshkir ( Recharge: Short rest)
Other ways to learn:
- Wizards with Level 4 Spell Slots can scribe a Scroll of Ice Storm to their spellbooks.
Notes
- The incantation for Ice Storm is Tremē, the Latin command "Tremble/quake!"
Visuals
External links[edit | edit source]
- Ice storm on the Forgotten Realms Wiki