Ray of Sickness: Difference between revisions

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* {{Class|Draconic Bloodline}} of Green (Poison) Ancestry learns this spell automatically.
* {{Class|Draconic Bloodline}} of Green (Poison) Ancestry learns this spell automatically.
* Also granted by  {{SmallIcon|Staff of Crones Icon.png}}  [[Staff of Crones]].
* Also granted by  {{SmallIcon|Staff of Crones Icon.png}}  [[Staff of Crones]].
| video = Ray of Sickness.mp4
}}
}}

Revision as of 14:42, 10 August 2023

Ray of Sickness Icon.png

Ray of Sickness is a level 1 necromancy spell. It allows spellcasters to hit enemies with a ray of nauseating energy that deals Poison damage and potentially Poisons them.

Description

Call forth a ray of sickening energy. Make a ranged spell attack against the target. On a hit, deal 2d8Damage TypesPoison and force the target to make a Constitution saving throw. On a failed save, they are Poisoned for 2 turns.

Properties

Damage
D8 Poison.png 2d8 (2~16) Damage TypesPoison damage
Details
Attack roll
 Range: 18 m / 60 ft

At higher levels

When the spell is cast a 2nd Level or higher, damage increases by 1d8 Poison for each spell slot level above 1st.

Condition: Poisoned

How to learn

Classes:

Notes

Visuals

File:Ray of Sickness.mp4