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Azer Warhammer: Difference between revisions
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| handedness = versatile | | handedness = versatile | ||
| type = Warhammers | | type = Warhammers | ||
| rarity = | | rarity = common | ||
| enchantment = | | enchantment = | ||
| damage = 1d8 | | damage = 1d8 | ||
Line 33: | Line 33: | ||
| weapon actions = Backbreaker, Concussive Smash, Weakening Strike | | weapon actions = Backbreaker, Concussive Smash, Weakening Strike | ||
| special weapon actions = Overheat | | special weapon actions = Overheat | ||
| where to find = Carried by | | where to find = Carried by {{CharLink|Azer|Azers}} | ||
| notes = This weapon can only be obtained by summoning an | | notes = This weapon can only be obtained by summoning an {{CharLink|Azer}} with {{SAI|Conjure Minor Elemental: Azer}}, getting the Azer arrested, and then taking the weapon from the equipment chest found in the jail. | ||
}} | }} | ||
[[Category:Sources of Bludgeoning damage]] | [[Category:Sources of Bludgeoning damage]] | ||
[[Category:Sources of Fire damage]] | [[Category:Sources of Fire damage]] |
Latest revision as of 01:51, 5 March 2025
Hits with this weapon deal an additional 1d6Fire damage.

Flecks of volcanic glass gleam darkly from the head of this warhammer - obsidian eyes regarding the world with the narrow, spite-inflamed convictions of its azer wielder.
Properties
- One-handed damage
1d8 (1~8) + Strength modifier
Bludgeoning
- Two-handed damage
1d10 (1~10) + Strength modifier
Bludgeoning
- Details
Rarity: Common
Enchantment: None
Versatile
Dippable
Melee: 1.5 m / 5 ft
Weight: 2.7 kg / 5.4 lb
Price: 0 gp
UID
WPN_HUM_Azer_Warhammer_AUUID
22baa548-56a4-494c-a9d0-4880d6f1da91
Weapon actions
If you have proficiency, equip in main hand to gain:
Backbreaker (
)
Put extra force behind your strike to possibly knock your enemy .
Concussive Smash (
)
Hit an enemy with all your might to deal damage and possibly them.
Weakening Strike (
)
Target an enemy's hands with a non-lethal attack and possibly inflict .
Special weapon actions
This weapon also grants the following:
Overheat (
)
Release a fraction of your inner fire. All nearby creatures take damage and start .
Where to find
- Carried by Azers
Notes
This weapon can only be obtained by summoning an Azer with , getting the Azer arrested, and then taking the weapon from the equipment chest found in the jail.