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Azer Warhammer
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![]() | This article is about content that is inaccessible through normal gameplay. It can still be accessed via third party tools. |

Hits with this weapon deal an additional 1d6 damage.

Flecks of volcanic glass gleam darkly from the head of this warhammer - obsidian eyes regarding the world with the narrow, spite-inflamed convictions of its azer wielder.
Properties
- One-handed damage
1d8 (1~8) + Strength modifier
- Two-handed damage
1d10 (1~10) + Strength modifier
- Details
- Rarity: Common
- Enchantment: None
- Versatile
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 2.7 kg / 5.4 lb
- Price: 0 gp
UID
WPN_HUM_Azer_Warhammer_AUUID
22baa548-56a4-494c-a9d0-4880d6f1da91
Weapon actions
proficiency, equip in main hand to gain:
If you have- ) (
- Put extra force behind your strike to possibly knock your enemy Short rest.) . ( Recharge:
- ) (
- Hit an enemy with all your might to deal damage and possibly Short rest.) them. ( Recharge:
- ) (
- Target an enemy's hands with a non-lethal attack and possibly inflict Short rest.) . ( Recharge:
Special weapon actions
This weapon also grants the following:
- ) (
- Release a fraction of your inner fire. All nearby creatures take damage and start .
Where to find
- Carried by Azers
Notes
- This weapon used to be accessible by summoning an Azer with , getting the Azer arrested, and then taking the weapon from the equipment chest found in the jail. As of Patch 8, this doesn't seem to work anymore.[Needs Verification]