Warhammers

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Warhammers Warhammers are a type of martial, versatile, melee Weapon. Following are some base attributes common to most Warhammers, although special or magical variants may be significantly different. For the most common, nonmagical kind of this weapon, see Warhammer. Further down below, you can find a list of all Warhammers in the game.

Properties

One-handed damage:
Two-handed damage:
D10 Bludgeoning.png 1d10 (1~10) + Strength Modifier Damage Types Bludgeoning
Details:
 Versatile
Range: 1.5 m / 5 ft
Dippable Dippable

Actions

Proficiency Icon.png If you have Proficiency, equip in main hand to gain:

  • Backbreaker (Weapon Action) Backbreaker: Put extra force behind your strike to possibly knock your enemy Prone.
  • Concussive Smash (Weapon Action) Concussive Smash: Hit an enemy with all your might to deal damage and possibly Daze them.
  • Weakening Strike (Weapon Action) Weakening Strike: Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip. Creatures without weapons can't have Weak Grip.

List of Warhammers

Weapon Enchant. Damage Damage Type Extra Dmg. E.D. Type Weight Price Special

Warhammer Icon.png
Warhammer

1d8 Bludgeoning

2.7 kg
5.4 lb

50

Warhammer PlusOne Icon.png
Ceremonial Warhammer

+1 1d8 + 1 Bludgeoning

2.7 kg
5.4 lb

500

Faithbreaker Icon.png
Faithbreaker

+1 1d8 + 1 Bludgeoning

2.7 kg
5.4 lb

300

Warhammer PlusOne Icon.png
Intransigent Warhammer

1d8 Bludgeoning

2.7 kg
5.4 lb

100
  • Impulse Blast: Knocks nearby creatures Prone after killing a target or landing a Critical Hit.

Warhammer PlusOne Icon.png
Warhammer +1

+1 1d8 + 1 Bludgeoning

2.7 kg
5.4 lb

500

Warhammer PlusOne Icon.png
Charge-Bound Warhammer

+1 1d8 + 1 Bludgeoning

2.7 kg
5.9 lb

310
  • This hammer's magical powers only function if it's Bound to an Eldritch Knight or is a Warlock's Pact Weapon.
  • Favoured Weapon: This weapon has a +1 bonus to damage and Attack Roll Icon.png Attack Rolls.
  • Shocking Bound: This weapon deals an additional 1d6Damage TypesLightning damage.

Clown Hammer Icon.png
Clown Hammer

+2 1d8+2 Bludgeoning

2.7 kg
5.4 lb

310
  • Grim Irony: Whenever this weapon lands a critical hit, both target and attacker have to succeed a Wisdom Saving Throw, or be affected by fits of laughter.

Hammer of the Just Icon.png
Hammer of the Just

+2 1d8+2 Bludgeoning 1d4 Radiant

2.7 kg
5.9 lb

310

Ketheric's Warhammer Icon.png
Ketheric's Warhammer

+1 1d8+1 Bludgeoning 1d4 Psychic

2.7 kg
5.4 lb

310

Warhammer PlusOne Icon.png
Dwarven Thrower

+2 1d8 + 2 Bludgeoning

2.7 kg
5.4 lb

770
  • Homing Weapon: This weapon will return to its owner when Thrown.
  • Dwarven Thrower: A Dwarf throwing this warhammer deals an extra 1d8Damage TypesBludgeoning damage. If the target is Large, Huge or Gargantuan creature, the strike deals an additional 2d8Damage TypesBludgeoning damage.

Orphic Hammer Icon.png
Orphic Hammer

+3 1d8 + 3 Bludgeoning

2.7 kg
5.4 lb

770