Warhammers
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Warhammers are a type of martial, versatile, melee Weapon. Following are some base attributes common to most Warhammers, although special or magical variants may be significantly different. For the most common, nonmagical kind of this weapon, see Warhammer. Further down below, you can find a list of all Warhammers in the game.
Properties
- One-handed damage:
- Two-handed damage:
- Details:
-
Versatile
-
Range: 1.5 m / 5 ft
-
Dippable
Actions
If you have Proficiency, equip in main hand to gain:
Backbreaker: Put extra force behind your strike to possibly knock your enemy Prone.
Concussive Smash: Hit an enemy with all your might to deal damage and possibly Daze them.
Weakening Strike: Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip. Creatures without weapons can't have Weak Grip.
List of Warhammers
Weapon | Enchant. | Damage | Damage Type | Extra Dmg. | E.D. Type | Weight | Price | Special |
---|---|---|---|---|---|---|---|---|
1d8 | Bludgeoning |
2.7 kg
|
50 | |||||
+1 | 1d8 + 1 | Bludgeoning |
2.7 kg
|
500 | ||||
+1 | 1d8 + 1 | Bludgeoning |
2.7 kg
|
300 | ||||
1d8 | Bludgeoning |
2.7 kg
|
100 |
|
||||
+1 | 1d8 + 1 | Bludgeoning |
2.7 kg
|
500 | ||||
+1 | 1d8 + 1 | Bludgeoning |
2.7 kg
|
310 |
|
|||
+2 | 1d8+2 | Bludgeoning |
2.7 kg
|
310 |
|
|||
+2 | 1d8+2 | Bludgeoning | 1d4 | Radiant |
2.7 kg
|
310 |
|
|
+1 | 1d8+1 | Bludgeoning | 1d4 | Psychic |
2.7 kg
|
310 | ||
+2 | 1d8 + 2 | Bludgeoning |
2.7 kg
|
770 |
|
|||
+3 | 1d8 + 3 | Bludgeoning |
2.7 kg
|
770 |
|