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Warhammer: Difference between revisions
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{{ up to date | 2023-08-11 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
{{WeaponPage | {{WeaponPage | ||
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| weapon actions = Backbreaker, Concussive Smash, Weakening Strike | | weapon actions = Backbreaker, Concussive Smash, Weakening Strike | ||
| where to find = | |||
* Starting equipment for [[paladin]]. | |||
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Revision as of 22:08, 11 August 2023
Warhammer is a mundane, nonmagical variant of the Warhammers family of weapons. It is a martial melee weapon that can be wielded in one hand, or with both hands for extra damage.
This hammer's noticeable lack of upkeep hardly matters, given its heft.
Properties
- One-handed damage
- 1d8 (1~8) + Strength modifier Bludgeoning
- Two-handed damage
- 1d10 (1~10) + Strength modifier Bludgeoning
- Details
- Rarity: Common
- Enchantment: None
- Versatile
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 2.7 kg / 5.4 lb
- Price: 50 gp
Weapon actions
If you have proficiency, equip in main hand to gain:
- Backbreaker ()
Put extra force behind your strike to possibly knock your enemy .
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
- Weakening Strike ()
Target an enemy's hands with a non-lethal attack and possibly inflict .
Where to find
- * Starting equipment for paladin.