Fist of Four Thunders: Difference between revisions
Jump to navigation
Jump to search
Crashaholic (talk | contribs) m (Replaced Ki text with non-main namespace variant) |
Crashaholic (talk | contribs) mNo edit summary |
||
Line 6: | Line 6: | ||
| damage = {{DamageInfo|2d8|Thunder}} | | damage = {{DamageInfo|2d8|Thunder}} | ||
| aoe = {{AOE|cube|m=5|ft=17}} | | aoe = {{AOE|cube|m=5|ft=17}} | ||
| save = CON | | save = CON,Targets still take half damage. | ||
| additional = | | additional = | ||
| higherlevels = | | higherlevels = |
Revision as of 16:24, 14 August 2023
Fist of Four Thunders is an Action that allows the Monk of the subclass to push creatures and objects away. It is the Monk equivalent of Thunderwave.
Description
Release a wave of thunderous force that pushes away all creatures and objects.
Properties
- Cost:
- Expression error: Unrecognized word "action".[[File + Expression error: Unrecognized word "monk".2[[File
- Damage:
- File:Damage Icon.png[[ |]] damage
- Details:
- AoE: {{{aoe m}}} m / {{{aoe ft}}} ft (UNKNOWN SHAPE)
- CON,Targets still take half damage. Save
How to learn
(Information not yet added.)
Notes
When creatures succeeds in saving, they will not be pushed back, but will still take half the damage.