Fabricated Arbalest: Difference between revisions

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| weight lb = 17.8
| weight lb = 17.8
| price = 960
| price = 960
| special = * '''[[Illuminating Shot]]:''' Use a Bonus Action to make a melee attack roll, Fire a shimmering bolt that inflicts 1 turn of [[Radiating Orb]] upon the target.
| special = * '''Illuminating Shot:''' Use a Bonus Action to make a melee attack roll, Fire a shimmering bolt that inflicts 1 turn of [[Condition#Radiating Orb|Radiating Orb]] upon the target.
* '''[[Dazzling Ray]]:''' Use an Action, once per turn unleash a brilliant light that [[Blinds]] all creatures in its path.
* '''[[Dazzling Ray]]:''' Use an Action, once per turn unleash a brilliant light that [[Condition#Blind|Blinds]] all creatures in its path.
| weapon actions = Dazzling Ray, Piercing Shot, Brace (Ranged)
| weapon actions = Dazzling Ray, Piercing Shot, Brace (Ranged)
}}
}}

Revision as of 01:40, 17 August 2023

Fabricated Arbalest is a very rare, moderately enchanted (+2) special variant of the Heavy Crossbows family of weapons. It is a martial ranged weapon that's wielded with both hands.

Description Icon.png
A perfect system must be ruled by a keen eye - and any error foolish enough to rear its head afore the eye must be quickly, precisely, and totally eliminated. This crossbow can help with that.

Properties

Damage
D10 Piercing.png 1d10 (1~10) + Dexterity modifier Damage TypesPiercing damage
Details
Heavy Crossbows Heavy Crossbows
Rarity: Very Rare
Enchantment: + 2
 Two-Handed
 Range: 18 m / 60 ft
 Weight: 8.1 kg / 16.2 lb
Price: 960 gp

Special

The holder of this item gains:

  • Illuminating Shot: Use a Bonus Action to make a melee attack roll, Fire a shimmering bolt that inflicts 1 turn of Radiating Orb upon the target.
  • Dazzling Ray: Use an Action, once per turn unleash a brilliant light that Blinds all creatures in its path.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

  • Dazzling Ray Dazzling Ray ()
    Unleash a beam of brilliant light that Blinds Blinds all creatures in its path.
  • Piercing Shot Piercing Shot ()
    Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.
  • Brace (Ranged) Brace ()
    Spend 6 m / 20 ft of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.

Where to find

Wyrm's Rock Fortress