Lantern: Difference between revisions

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(Added item.)
 
(Added fire damage.)
Line 10: Line 10:
| damage = 1d4
| damage = 1d4
| damage type = Bludgeoning
| damage type = Bludgeoning
| extra damage 2 = 1d4 Fire
| light = yes
| light = yes
| dippable = yes
| dippable = yes
Line 16: Line 17:
| price = 10
| price = 10
| weapon actions = Concussive Smash
| weapon actions = Concussive Smash
|where to find=Carried by various [[Absolute]] Cultists throughout the [[Shadow-Cursed Lands]].}}
| where to find = Carried by various [[Absolute]] Cultists throughout the [[Shadow-Cursed Lands]].
}}

Revision as of 09:47, 20 August 2023

Lantern is utility item as a light source and doubles as improvised weapon of theClubs family. It is a simple melee weapon wielded in one hand. It's a works exactly like a Torch in utility and combat functions.

Description Icon.png
A deep oily smell wafts from this crude tree branch.

Properties

Damage
D4 Bludgeoning.png 1d4 (1~4) + Strength modifier Damage TypesBludgeoning damage
D4 Fire.png 1d4 (1~4) Damage TypesFire damage
Details
Clubs Clubs
Rarity: Common
Enchantment: None
 One-Handed
Light (weapon property) Light
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 0.9 kg / 1.8 lb
Price: 10 gp

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Where to find

Carried by various Absolute Cultists throughout the Shadow-Cursed Lands.