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Lantern: Difference between revisions
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DrakeCross22 (talk | contribs) (Added item.) |
DrakeCross22 (talk | contribs) (Added fire damage.) |
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| damage = 1d4 | | damage = 1d4 | ||
| damage type = Bludgeoning | | damage type = Bludgeoning | ||
| extra damage 2 = 1d4 Fire | |||
| light = yes | | light = yes | ||
| dippable = yes | | dippable = yes | ||
Line 16: | Line 17: | ||
| price = 10 | | price = 10 | ||
| weapon actions = Concussive Smash | | weapon actions = Concussive Smash | ||
|where to find=Carried by various [[Absolute]] Cultists throughout the [[Shadow-Cursed Lands]].}} | | where to find = Carried by various [[Absolute]] Cultists throughout the [[Shadow-Cursed Lands]]. | ||
}} |
Revision as of 08:47, 20 August 2023
Lantern is utility item as a light source and doubles as improvised weapon of theClubs family. It is a simple melee weapon wielded in one hand. It's a works exactly like a Torch in utility and combat functions.
A deep oily smell wafts from this crude tree branch.
Properties
- Damage
- 1d4 (1~4) + Strength modifier Bludgeoning
- 1d4 (1~4) Fire
- Details
- Rarity: Common
- Enchantment: None
- One-Handed
- Light
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 0.9 kg / 1.8 lb
- Price: 10 gp
Weapon actions
If you have proficiency, equip in main hand to gain:
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
Where to find
- Carried by various Absolute Cultists throughout the Shadow-Cursed Lands.