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| school = Enchantment
| school = Enchantment
| classes = Cleric, Paladin, The Fiend
| classes = Cleric, Paladin, The Fiend
| class learns at level 1 = Cleric, Fiend  
| class learns at level 1 = Cleric, Fiend
| class learns at level 2 = Paladin
| class learns at level 2 = Paladin
| races =
| summary = This spell allows spellcasters to order their target to flee, move closer, freeze, drop to the ground, or drop their weapon.
| summary = This spell allows spellcasters to order their target to flee, move closer, freeze, drop to the ground, or drop their weapon.
| description = Command a creature to flee, move closer, freeze, drop to the ground or drop its weapon.
| description = Command a creature to flee, move closer, freeze, drop to the ground or drop its weapon.
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The target must succeed on a {{SavingThrow|Wisdom}} in order to resist the effects.
The target must succeed on a {{SavingThrow|Wisdom}} in order to resist the effects.
| action type = action
| action type = action
| attack roll =
| attack roll =  
| damage =
| damage =  
| damage modifier =
| damage modifier =  
| damage type =
| damage type =  
| damage save =
| damage save =  
| damage save effect =
| damage save effect =  
| extra damage =
| extra damage =  
| extra damage modifier =  
| extra damage modifier =  
| extra damage type =
| extra damage type =  
| extra damage save =
| extra damage save =  
| extra damage save effect =
| extra damage save effect =  
| concentration =
| concentration =  
| range = ranged
| range = ranged
| range m =
| range m =  
| range ft =
| range ft =  
| aoe =
| aoe =  
| aoe m =
| aoe m =  
| aoe ft =
| aoe ft =  
| condition =
| condition =  
| condition duration =
| condition duration =  
| condition save = Wisdom
| condition save = Wisdom
| area =
| area =  
| area category =
| area category =  
| area shape =
| area shape =  
| area range m =
| area range m =  
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| area turn start damage =
| area turn start damage =  
| area turn start damage type =
| area turn start damage type =  
| area turn start damage save =
| area turn start damage save =  
| area turn start damage save effect =
| area turn start damage save effect =  
| area turn end damage =
| area turn end damage =  
| area turn end damage type =
| area turn end damage type =  
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| area turn end damage save =  
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| area condition =
| area condition =  
| area condition 2 =
| area condition 2 =  
| area condition 3 =
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| area condition 4 =
| area condition 4 =  
| higher levels = [[Spells#Upcasting|Upcast]]: Affect an additional target per level.
| higher levels = [[Spells#Upcasting|Upcast]]: Affect an additional target per level.
| notes =
| notes = *Granted by {{rare|Salty Scimitar(rrr)}}
}}
}}


== External Links ==
== External Links ==
* {{FRWiki|Command|long}}
* {{FRWiki|Command|long}}

Revision as of 18:02, 24 August 2023

Template:Up to date

Command Halt Icon.png

Command is a level 1 enchantment spell. This spell allows spellcasters to order their target to flee, move closer, freeze, drop to the ground, or drop their weapon.

Description

Command a creature to flee, move closer, freeze, drop to the ground or drop its weapon.

The effect of the command is based on the variant selected:

The target must succeed on a Wisdom saving throw in order to resist the effects.

Properties

Details
 Range: 18 m / 60 ft

At higher levels

Upcast: Affect an additional target per level.

How to learn

Classes:

Notes

External Links