| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d8|Necrotic}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 4th.
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d8|Necrotic}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 4th.
| variants =
| variants =
| notes = * {{Class|Circle of the Land}}s who choose the Coast Land at level 5 learn this spell automatically.
| notes = * {{Class|Circle of the Land}}s who choose the Coast Land at level 7 learn this spell automatically.
* Granted by {{SmallIcon|Woe Icon.png}} {{very rare|Woe}}. {{Recharge|Long Rest}}
* Granted by {{SmallIcon|Woe Icon.png}} {{very rare|Woe}}. {{Recharge|Long Rest}}
* The description given is not entirely correct in how the spell functions:
* The description given is not entirely correct in how the spell functions:
Blight is a level 4 necromancy spell. This spell allows spellcasters to drain the moisture and vitality from a target creature using necromantic energy. It's especially effective versus plants.
Description
Deals 8d8Necrotic to a target. Plants take maximum damage from this spell, and have Disadvantage on the Saving throw against it.
The description given is not entirely correct in how the spell functions:
When the target of this spell succeeds in their saving throw, they still take half damage, regardless if they are considered plants or not
While not mentioned in the description, when the spell is used on plants, the target doesn't just roll their saving throw with disadvantage, their damage roll is also automatically treated as a maximum roll. Thus barring upcasting, resistances, and vulnerabilities, against plants Blight automatically hits for 64 on a failed save, and 32 on a successful save