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Divine Strike: Difference between revisions
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* '''Divine Strike: {Variation} (Melee)''' and '''Divine Strike: {Variation} (Ranged)''' use the corresponding weapon. | * '''Divine Strike: {Variation} (Melee)''' and '''Divine Strike: {Variation} (Ranged)''' use the corresponding weapon. | ||
* Does double (2d8) damage if the weapon attack roll is a critical hit. | * Does double (2d8) damage if the weapon attack roll is a critical hit. | ||
* Possible Bug: Divine Strike | * Possible Bug: Divine Strike does the not obey the turn recharge outside of turn-based mode. |
Revision as of 14:24, 1 September 2023
Divine Strike is a weapon action available to level 8 Clerics of the following Domains: Life, Trickery, Nature, Tempest, and War. Divine Strike deals 1 ~ 8 additional damage upon a weapon strike (either melee or ranged) of a type dependent on the chosen Domain.
Description
- Melee Skill: Once per turn deal
1d8
{Variation Damage Type} damage in addition to your weapon's {Weapon Damage} {Weapon Type} damage. - Ranged Skill and Reaction: Deal an additional
1d8
{Variation Damage Type} damage.
Properties
+1d8
damage of the variation's type.
Recharge: Per turn
Variations
- choses which one of the three variations it wants each time (technically through Divine Strike: Elemental Fury).
Notes
- Can be done as a post-strike reaction (without spending reaction points) similar to Divine Smite for both melee and ranged attacks.
- Divine Strike: {Variation} (Melee) and Divine Strike: {Variation} (Ranged) use the corresponding weapon.
- Does double (2d8) damage if the weapon attack roll is a critical hit.
- Possible Bug: Divine Strike does the not obey the turn recharge outside of turn-based mode.