Blood Money: Difference between revisions

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m (note about reverse pickpocketing)
m (more notes)
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| weapons = Twist of Fortune
| weapons = Twist of Fortune
| description = Strike out greedily, dealing an additional {{DamageText|3|Piercing}} damage per 300 [[Gold]] that the target possesses.
| description = Strike out greedily, dealing an additional {{DamageText|3|Piercing}} damage per 300 [[Gold]] that the target possesses.
Undead and Constructs can't receive [[Gaping Wounds (Condition)|Gaping Wounds]]. {{notes}}
| damage = weapon
| damage = weapon
| extra damage type = Piercing
| extra damage type = Piercing
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}}
}}
== Notes ==
== Notes ==
* Many bosses and tough enemies in the game can be assassinated with '''Blood Money''' by 'reverse-pickpocketing' large sums of gold into the their inventory. However, the damage is dealt in separate instances of {{DamageText|3|Piercing}} damage, so enemies with flat damage reduction - such as from armour with the '''Magical Plate''' property - are less susceptible.
* Despite the ingame description of '''Blood Money''' stating that 'Undead and Constructs can't receive Gaping Wounds,' undead and constructs will take full damage based on the gold they are carrying.
* Many bosses and tough enemies in the game can be assassinated with this action by 'reverse-pickpocketing' large sums of gold into the their inventory. However, the damage is dealt in separate instances of {{DamageText|3|Piercing}} damage, so enemies with flat damage reduction - such as from armour with the '''Magical Plate''' property - are less susceptible.

Revision as of 03:40, 3 September 2023

Blood Money is a weapon action granted by Twist of Fortune.

Description

Strike out greedily, dealing an additional 3Damage TypesPiercing damage per 300 Gold that the target possesses.

Undead and Constructs can't receive Gaping Wounds. [See Notes]

Properties

Damage
Normal weapon damage
Details
Attack roll
Recharge: Short rest


How to learn

Granted by the weapons:

Notes

  • Despite the ingame description of Blood Money stating that 'Undead and Constructs can't receive Gaping Wounds,' undead and constructs will take full damage based on the gold they are carrying.
  • Many bosses and tough enemies in the game can be assassinated with this action by 'reverse-pickpocketing' large sums of gold into the their inventory. However, the damage is dealt in separate instances of 3Damage TypesPiercing damage, so enemies with flat damage reduction - such as from armour with the Magical Plate property - are less susceptible.