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Twist of Fortune
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Twist of Fortune is a rare +1 Morningstar with the unique weapon action, Blood Money. When the wielder rolls 2 or less with this weapon's damage die, they reroll and take the new result.
They say rich folk are never truly happy; especially true when they're targeted with this morningstar.
Properties
- Damage
1d8 + 1 (2~9) + Strength modifier Piercing
- Details
- Morningstars
- Rarity: Rare
- Enchantment: + 1
- One-Handed
- Dippable
- Melee: 1.5 m (5 ft)
- Weight: 1.8 kg (3.6 lb)
- Price: 310 gp
-
UID
MAG_TWN_Taxblade_MorningstarUUID
12e19834-cf53-4207-93c3-5f0facef5889Stats
MAG_TWN_Taxblade_Morningstar
Special
The holder of this item gains:
- Twist of Fortune
- When you roll 2 or less with this weapon's damage die, reroll it and take the new result.
Main Hand Only
- When you miss a melee attack, you deal Strength ModifierBludgeoning damage (minimum of 1) anyway.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Heartstopper ()
- Smash an enemy's chest in and possibly inflict Chest Trauma. ( Recharge: Short rest.)
- Concussive Smash ()
- Hit an enemy with all your might to deal damage and possibly Daze them. ( Recharge: Short rest.)
Special weapon actions
This weapon also grants the following:
- Blood Money ()
- Strike out greedily, dealing an additional proficiency bonusPiercing damage per 300 gold that the target possesses. The gold will be consumed. ( Recharge: Short rest.)
Where to find
- Reithwin Tollhouse X: -112 Y: -92: Carried by Gerringothe Thorm
Notes
Notes included from Twist of Fortune (passive feature):
- The Twist of Fortune passive affects all melee damage rolls while equipped, not just damage with Twist of Fortune itself.
- This passive stacks with itself (via a second copy of the weapon using the Invoke Duplicity exploit) or by dual wielding with the Knife of the Undermountain King. The damage improvement of the second reroll is smaller than the first one.
Notes included from Tenacity:
- If a weapon action misses, using Tenacity does not trigger its effects.
- As Tenacity deals weapon damage even if an attack misses, it can trigger many on-hit effects from equipment. For example, from the Gloves of Power, the Callous Glow Ring, weapon coatings, or any infusion from the Ring of Elemental Infusion.
Regarding Blood Money:
- As of Patch 5, this ability consumes gold the target carries in increments of 300 as it is converted to proficiency bonusPiercing damage, so a target with 99,999 gold hit by a level 9 character will have around 99 gold left in their inventory after being dealt approximately [99,900/4]=1330 damage from a hit (before any applicable reductions).
- Many bosses and tough enemies in the game can be assassinated with this action by "reverse-pickpocketing" large sums of gold into their inventory.
Bugs
- When dual-wielding a flail or morningstar with a non-Tenacity weapon using the Dual Wielder feat, Tenacity can be triggered by missing an attack with the non-Tenacity weapon, dealing Bludgeoning damage regardless of the weapon used.
- Some non-Tenacity weapons can trigger their on-hit effects via Tenacity as well, such as the Ritual Dagger and Loviatar's Scourge.
Bugs included from Tenacity:
- As Horde Breaker (Melee) rolls invisible, zero-damage weapon attacks against all enemies in the Horde Breaker area of effect, Tenacity can be prompted to trigger against them even if the first attack hits. It is therefore possible to score 2 hits in one attack: the full attack against the original Horde Breaker target and a Tenacity hit against another target.































