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Twist of Fortune
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Twist of Fortune is a rare +1 Morningstar with the unique weapon action, Blood Money. When the wielder rolls 2 or less with this weapon's damage die, they reroll and take the new result.
They say rich folk are never truly happy; especially true when they're targeted with this morningstar.
Properties
- Damage
1d8 + 1 (2~9) + Strength modifier Piercing
- Details
- Morningstars
- Rarity: Rare
- Enchantment: + 1
- One-Handed
- Dippable
- Melee: 1.5 m (5 ft)
- Weight: 1.8 kg (3.6 lb)
- Price: 310 gp
-
UID
MAG_TWN_Taxblade_MorningstarUUID
12e19834-cf53-4207-93c3-5f0facef5889
Special
The holder of this item gains:
- Twist of Fortune
- When you roll 2 or less with this weapon's damage die, reroll it and take the new result.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Heartstopper ()
- Smash an enemy's chest in and possibly inflict Chest Trauma. ( Recharge: Short rest.)
- Concussive Smash ()
- Hit an enemy with all your might to deal damage and possibly Daze them. ( Recharge: Short rest.)
- Tenacity ()
- When you miss an attack, deal Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).
Special weapon actions
This weapon also grants the following:
- Blood Money ()
- Strike out greedily, dealing an additional proficiency bonusPiercing damage per 300 gold that the target possesses. The gold will be consumed. ( Recharge: Short rest.)
Where to find
- Reithwin Tollhouse X: -112 Y: -92: Carried by Gerringothe Thorm
Notes
Regarding Twist of Fortune (passive feature):
- The Twist of Fortune passive appears to affect all melee damage rolls while equipped, not just damage with Twist of Fortune itself.
- This passive stacks with itself (via a second copy of the weapon using the Invoke Duplicity exploit) or by dual wielding with the Knife of the Undermountain King. The damage improvement of the second reroll is smaller than the first one.
Regarding Blood Money:
- As of Patch 5, this ability consumes gold the target carries in increments of 300 as it is converted to proficiency bonusPiercing damage, so a target with 99,999 gold hit by a level 9 character will have around 99 gold left in their inventory after being dealt approximately [99,900/4]=1330 damage from a hit (before any applicable reductions).
- Many bosses and tough enemies in the game can be assassinated with this action by "reverse-pickpocketing" large sums of gold into their inventory.

























