Reverberation (Condition): Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
m (add Spineshudder Amulet)
No edit summary
Line 5: Line 5:
When the entity has 4 or more turns of Reverberation, it takes {{DamageColor|Thunder|1~4 Thunder damage}} and possibly falls [[Prone (Condition)|Prone]]. The condition is removed afterward.
When the entity has 4 or more turns of Reverberation, it takes {{DamageColor|Thunder|1~4 Thunder damage}} and possibly falls [[Prone (Condition)|Prone]]. The condition is removed afterward.


Creatures [[Damage_Types#Inmune|Inmune]] to {{DamageType|Thunder}} damage can't recieve Reverberation.
Creatures [[Damage_Types#Immune|Immune]] to {{DamageType|Thunder}} damage can't recieve Reverberation.
}}
}}



Revision as of 09:54, 4 September 2023

Affected entity has a -1 penalty to Strength, Dexterity, and Constitution Saving throws per remaining turn.

When the entity has 4 or more turns of Reverberation, it takes 1~4 Thunder damage and possibly falls Prone. The condition is removed afterward.

Creatures Immune to Damage TypesThunder damage can't recieve Reverberation.

Sources of Reverberation

Template:Up to date

Notes

Reverberation does apply the stacking penalties to Strength, Dexterity, and Constitution Saving Throws. But the effect at 4 stacks which causes thunder damage and possibly knocks the enemy prone does not work as of Launch Hotfix 4. Stacks of Reverberation can grow up to a maximum of 7 turns and are not consumed when reaching 4, and neither damage nor prone ever happen. The different items that can apply Reverberation do not all work as expected from their description.

Items that Apply Reverberation

Items that Interact with Reverberation