Edge of Darkness: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
m (remove dagger of shar reference, since it's unobtainable without cheats/mods)
m (remove notes template)
Tag: Reverted
Line 2: Line 2:
| name = Edge of Darkness
| name = Edge of Darkness
| image = Edge of Darkness Icon.png
| image = Edge of Darkness Icon.png
| description = Create a cloud of Darkness while you attack. {{notes}}
| description = Create a cloud of Darkness while you attack.
| weapons = Shar's Spear of Evening
| weapons = Shar's Spear of Evening
| damage = weapon
| damage = weapon
| damage type = weapon
| damage modifier = Dexterity or Strength
| damage modifier = Dexterity or Strength
| extra damage =
| extra damage =
Line 16: Line 15:
| aoe ft = 10
| aoe ft = 10
| condition = Blinded
| condition = Blinded
| area = Darkness
}}
}}



Revision as of 23:33, 12 September 2023

Template:Up to date
Edge of Darkness Icon.png

Edge of Darkness is a weapon action granted by Shar's Spear of Evening.

Description

Create a cloud of Darkness while you attack.

Properties

Damage
Normal weapon damage
Details
Attack roll
 Range: Normal weapon range
AoE: 3 m / 10 ft (Radius)
Recharge: Short rest

Condition: Blinded

Blinded Blinded

How to learn

Granted by the weapons:

Area: Darkness

  • Darkness Darkness
    • AoE: 3 m / 10 ft (Radius)
    • Duration: 3 turns

Notes

  • As of Hotfix #6, the ingame tooltip for this action is inaccurate and missing key information:
    • The tooltip does not mention the fact that an additional attack is made against every creature within the radius of the darkness cloud.
      • These additional attacks also deal Weapon DamageDamage TypesPiercing damage, including all normal weapon damage bonuses, despite some inconsistencies in the combat log.
      • On-hit reactions such as Divine Smite Divine Smite can be applied to each creature hit by this action (at the cost of multiple spell slots, in the case of Divine Smite).
    • The tooltip claims there is an associated Constitution saving throw, but this is not true.
    • All targets within the radius of the darkness cloud are automatically Blinded, regardless of whether the attack hits them, unless they are immune to being blinded.