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Corpsegrinder: Difference between revisions
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{{ up to date | 2023-09-16 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
{{WeaponPage | {{WeaponPage | ||
| image = Corpsegrinder Icon.png | | <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | ||
| | | image = Corpsegrinder Icon.png <!-- A high-res image of the item. --> | ||
| quote = Reliable and trustworthy, you could not hope for more respectable company than this maul whilst traversing the forlorn places of the world. | | description = {{Rare|Corpsegrinder}} is a rare [[Mauls|Maul]] that deals additional {{DamageColor|Thunder|Thunder}} damage and grants its wielder the [[Grand Slam]] weapon action. | ||
| | | seo description = Corpsegrinder is a rare Maul that deals additional Thunder damage and grants its wielder the Grand Slam weapon action. | ||
| type = Mauls | | quote = <!-- In-game tooltip quote. --> | ||
| rarity = rare | Reliable and trustworthy, you could not hope for more respectable company than this maul whilst traversing the forlorn places of the world. | ||
| | | category = martial <!-- "martial" or "simple" --> | ||
| melee or ranged = melee <!-- "melee" or "ranged" --> | |||
| damage = 2d6 + 2 | | handedness = two-handed <!-- "one-handed", "versatile", or "two-handed" --> | ||
| damage type = Bludgeoning | | type = Mauls <!-- One of [[Category:Weapon Types]]. Always plural! --> | ||
| extra damage = 1d4 Thunder | | rarity = rare <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story --> | ||
| | | enchantment = +2 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | ||
| weight kg = 4.5 | | damage = 2d6 + 2 <!-- Must follow the strict format "XdY + Z", with the "+ Z" only needed if the weapon has an enchantment. --> | ||
| weight lb = 9. | | damage type = Bludgeoning <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning --> | ||
| price = 190 | | versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. --> | ||
| extra damage = 1d4 Thunder <!-- Same format as regular damage, but with damage type directly on the same line. --> | |||
| weapon actions = Backbreaker, Concussive Smash, Grand Slam | | range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" --> | ||
| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in meters. --> | |||
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in feet. --> | |||
<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"! Never actually type "no"! --> | |||
| finesse = | |||
| heavy = yes | |||
| light = | |||
| loading = | |||
| reach = | |||
| thrown = | |||
| can't dual wield = | |||
| dippable = yes | |||
| weight kg = 4.5 <!-- The weight in kg. --> | |||
| weight lb = 9.0 <!-- The weight in in lb. --> | |||
| price = 190 <!-- The price in gp as shown in the normal tooltip (NOT while buying or selling). --> | |||
| weapon actions = Tenacity, Backbreaker, Concussive Smash, Grand Slam <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. --> | |||
| special = <!-- List of special features or abilities granted by the weapon. --> | |||
| where to find = | |||
*Looted from Stone Lord Agents northwest of the [[Open Hand Temple]] {{Coords|-210|99}}. | |||
}} | }} |
Revision as of 10:58, 16 September 2023
Corpsegrinder is a rare Maul that deals additional Thunder damage and grants its wielder the Grand Slam weapon action.
![Description Icon.png](/w/images/thumb/5/5b/Description_Icon.png/24px-Description_Icon.png)
Reliable and trustworthy, you could not hope for more respectable company than this maul whilst traversing the forlorn places of the world.
Properties
- Damage
2d6 + 2 (4~14) + Strength modifier
Bludgeoning
- Extra damage
1d4 (1~4)
Thunder
- Details
Rarity: Rare
Enchantment: + 2
Two-Handed
Dippable
Melee: 1.5 m / 5 ft
Weight: 4.5 kg / 9 lb
Price: 190 gp
Weapon actions
If you have proficiency, equip in main hand to gain:
Tenacity (
)
When you miss an attack, deal
Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).
Backbreaker (
)
Put extra force behind your strike to possibly knock your enemy .
Concussive Smash (
)
Hit an enemy with all your might to deal damage and possibly them.
Grand Slam (
)
Slam your weapon into the ground, dealing additional
Thunder damage equal to your proficiency bonus, thunderously impacting nearby foes and possibly pushing them away.
Where to find
- *Looted from Stone Lord Agents northwest of the Open Hand Temple X: -210 Y: 99.