Bone Chill: Difference between revisions

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| <strong>[[File:Chill Touch Condition Icon 3.png|frameless|upright=0.12]] Chill Touch</strong>
| <strong>[[File:Chill Touch Condition Icon 3.png|frameless|upright=0.12]] Chill Touch</strong>
|-
|-
| {{C|[[File:Duration Icons.png|frameless|20px]] Duration: 1 turn}}
| {{C|[[File:Duration 50px.png|frameless|25px]] Duration: 1 turn}}
* Can not regain [[Hit Points]].  
* Can not regain [[Hit Points]].  
* If Undead, has [[Disadvantage]] on [[Attack Rolls]].
* If Undead, has [[Disadvantage]] on [[Attack Rolls]].

Revision as of 10:50, 6 December 2022

Spell > List Of Spells > Cantrips > Chill Touch


Chill Touch is a Necromancy Cantrip. This spell allows spellcasters to deal Necrotic damage to enemies and prevent them regaining hit points.

File:Chill Touch Icon 2.png
"Assail a creature with the chill of the grave. It takes 1d8 Necrotic damage and cannot regain Hit Points. Undead creatures also get Disadvantage on Attack Rolls."


Damage 1d8
Damage Types Necrotic
Range 18m / 60ft
School Necromancy
Concentration None
Condition Chill Touch
Duration 1 turn
Class Sorcerer, Warlock, Wizard

Description

Assail a creature with the chill of the grave. It takes 1d8 Necrotic damage and cannot regain Hit Points. Undead creatures also get Disadvantage on Attack Rolls.

Properties

File:Actions Icons.png Action

Available to level 1 Sorcerer, Warlock and Wizard.

At Higher Levels

Damage increases by 1d8 Necrotic damage when reaching Level 5 (2d8).