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Hamarhraft: Difference between revisions
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Revision as of 15:38, 23 September 2023
Hamarhraft is an uncommon Maul that deals Thunder damage in an area around the wielder when they land a jump.
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The Dwarven grammar is garbled, but the weapon's name suggests something about the importance of first impressions.
Properties
- Damage
2d6 (2~12) + Strength modifier
Bludgeoning
- Details
Rarity: Uncommon
Enchantment: None
Two-Handed
Dippable
Melee: 1.5 m / 5 ft
Weight: 4.5 kg / 9 lb
Price: 65 gp
Special
The holder of this item gains:
- Shockwave: When the wearer Jumps, they deal 1d4
Thunder damage in a 3 m / 10 ft radius upon landing.
Weapon actions
If you have proficiency, equip in main hand to gain:
Tenacity (
)
When you miss an attack, deal
Bludgeoning damage equal to your Strength modifier anyway (minimum of 1).
Backbreaker (
)
Put extra force behind your strike to possibly knock your enemy .
Concussive Smash (
)
Hit an enemy with all your might to deal damage and possibly them.
Where to find
- *Found in a Gilded Chest in one of the burning rooms on the second story of the inn at Waukeen's Rest X: -84 Y: 630. This chest can be difficult to get to before the room becomes completely engulfed in flames, so it's recommended to approach in Turn-Based Mode.
- Needs to be acquired before the first Long Rest after coming to Waukeen's Rest for the first time. If you come to the burning room after a long rest, the weapon will be unavailable.
Notes
- ID: MAG_Mobility_ExplosionOnJump_Maul
- UUID: efb003c3-af98-43d7-bcf4-af29702fb531