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Waukeen's Rest

| Wilderness | ||||
| Mountain Pass | ← | Waukeen's Rest | → | Risen Road |
| ↓ | ||||
| Goblin Camp | ||||
Overview[edit | edit source]
Waukeen's Rest is a two-story inn with a central building and two wings on either side. Neatly built in a natural rocky alcove, its premises make for a secluded pocket of space, divided from the outer world by a gate. Such a layout could provide strong defences – or turn into a deadly trap for those inside if caught off guard.
If the party have not already discovered Waukeen's Rest, they can first hear about it from Rugan, a Zhentarim agent cornered by a pack of gnolls on the Risen Road.
After the assault[edit | edit source]
The inn is on fire when the party first arrive. Any party member may see smoke and hear cries from afar and comment on it. Saving the possible survivors is a time-sensitive activity. The timer is set upon reaching the inner yard of the inn. Using fast travel (including simply returning to camp and back) or taking a long rest after it has started causes the flames to progress and all characters trapped inside the inn to die.
There are many corpses of drow, goblins and Flaming Fists lying about. On one of the drow corpses, the party can find Faded Drow Leather Armour. Succeeding in identifying the armour grants the inspiration The Spider's Gift ( Guild Artisan background).
Upon the party's approach, they see several members of the Flaming Fist – Gauntlet Yeva, as well as the recruits Ito, Aelis, and Pavel – trying to break down the main door. Two more Fists, Tristan and Gauntlet Dain, run around trying to douse the fires with water from the fountain in the middle of the inner yard. Near the gate, Ephren kneels over the corpse of Jacek, praying to Helm for his soul. Paladins (except Oathbreakers) and clerics of good-aligned deities have an option to pray with her, earning the inspiration A Unified Spirit ( Acolyte background).
Talking to Yeva near the main door starts the quest Rescue the Grand Duke. If Wyll is played as an origin or has been recruited as a companion, this also adds the subquest The Grand Duke to his personal or companion quest.
The player character can then help the Flaming Fists to break the door by passing a DC 10 Strength Check. Paladins roll this with Advantage, while bard characters use Performance instead. There is only one attempt for the entire party; if it fails, Yeva suggests finding another way in. The actual task is to get inside the building and free Counsellor Florrick, who is trapped behind a broken door in a room on the first floor of the western wing.[1] Following Yeva's orders grants the inspiration Chain of Command ( Soldier background).
The interior of Waukeen's Rest can be accessed through several alternative routes if the main entrance is blocked:
- Western Wing: Enter through the room where Benryn is trapped.
- Front Gallery: A character with high Strength can jump to the gallery above the main doors (X: -72 Y: 605) and enter by destroying the boarded-up window.
- Eastern Wing: Destroy the large wine barrel blocking the eastern entrance. Once inside, jump to the first floor or use nearby crates to construct improvised stairs.
- First Floor Suite: The locked door on the upper floor can be opened using the Suite Key, found on a halfling corpse outside at X: -88 Y: 610. Alternatively, the door can be lockpicked ( DC 18 Sleight of Hand Check) or destroyed.
Once freed, regardless of the method, Florrick moves down to the inn entrance, telling the player character she will explain everything outside.
Florrick and the Grand Duke[edit | edit source]
After following Florrick outside the building, dialogue with her starts automatically.[2]
The player character may then learn that Counsellor Florrick is the closest assistant to Ulder Ravengard, the Grand Duke of the city of Baldur's Gate. If Wyll is played as an origin or is in the party as a companion, he and Florrick recognise each other at once. After that, Florrick confirms that Duke Ravengard had been inside the inn, but was kidnapped by goblins and drow who assaulted it. She asks the player character to track down the attackers and rescue the Duke. At this point, refusing her or choosing to leave the dialogue is considered an oathbreaking action for Oath of the Crown Paladins.
If she is rescued, Counsellor Florrick rewards the party with a choice of one of three lightning-themed weapons (see Rewards below). This reward is granted regardless of whether the party agrees to help her rescue Ulder Ravengard.
Quest Rewards and Consequences[edit | edit source]
- Inspirations: Saving Florrick grants Rescued from the Flames ( Folk Hero background)[3] and Protector of the Duke ( Noble background).
- Departure: Following her rescue, she orders the Flaming Fist to regroup and track the kidnappers.
- NPC Dispersal: Most members of the Flaming Fist leave the area. While the text implies only Gauntlet Yeva appears later, others (such as Manus or Liara Portyr) can be encountered in later Acts depending on player choices.
If the party missed their chance to save Florrick (due to fast travel or taking a long rest), they return to the smouldering ruins of the inn. All the Fists are gone, except Ephren (still praying) and Gauntlet Dain, who wanders around the inner yard, trying to read the tracks of the raiders. The party may offer their help, which requires passing a DC 10 Investigation Check, or try to question her. Dain tries to conceal the real state of affairs, but the party can still find out through various checks that Duke Ravengard was the target and that his counsellor is dead. The party can also find Florrick's corpse upstairs, but she cannot be communed with using Speak with Dead.
Benryn and Mirileth[edit | edit source]
As the party come to the first floor of the burning inn at X: -71 Y: 624, they feel the heat emerging from behind the doors nearby and comment on it. From behind the door, they can hear cries for help. However, breaking or opening the doors causes a backdraft effect; all nearby party members are thrown back approximately 12 m (40 ft), possibly gaining the Burning condition and falling downstairs, while the fires behind the door flare up and engulf both rooms.
Inside, Benryn is Pinned to the ground with fallen beams. Entering the room starts the quest Rescue the Trapped Man. A party member can then make their way through the burning room to Benryn, help him up by removing the beams, which requires passing a DC 10 Strength Check (barbarians have Advantage), and escort him out of the room. All this must be done rather quickly, as Benryn has only 8 HP, the flames cover the whole room in three turns, and the only other way out is blocked with a wooden barricade. Therefore, it is recommended to use a single party member with high Strength, high movement speed and in turn-based mode.
Once freed, Benryn runs past the player character to the next room in the eastern wing, where the corpse of a half-elven woman lies at X: -85 Y: 600. Benryn recognises her as Miri and kneels beside her, consumed with grief. The player character may then ask him about her or interrogate her corpse using Speak with Dead to find out what happened. If the player character communes with her corpse prior to rescuing Benryn, she asks them to save him, initiating Rescue the Trapped Man.
Letting Benryn burn to death under the fallen beams grants the inspiration Fresh Kindle for the Fire ( Haunted One background).
In the room adjacent to where Benryn was trapped is a wooden chest with some gold and also a locked gilded chest with Hamarhraft inside. The hammer and the gold can be obtained safely after a long rest, when the inn is burned down, and the fire is extinguished. The chest is then destroyed, but the loot remains intact.
Zhentarim Hideout[edit | edit source]
Behind the western wing of the inn, there are three barns.
In the one to the right, at X: -102 Y: 621, a hay stack can be inspected by passing a DC 15 Perception Check to find a Gilded Chest containing the dowry belonging to Benryn and Mirileth. This check can be reduced to 0 by asking Mirileth about the dowry using Speak with Dead.
The left barn is a shed with two cows, an ox which has been killed, and another alive. As the party approach, dialogue begins with the Frightened Ox. If the interacting party member does not placate it with Persuasion via Speak with Animals or by using Animal Handling it attacks the party. If the player character is a drow or drow half-elf themselves, the ox attacks without speaking.
The barn in the middle serves as a clandestine entrance to the Zhentarim Hideout. As the party approach, a DC 15 Perception Check allows a member to detect movement inside. Behind the shelves, Salazon is crouched and asks for a password, threatening to hurl a Fire Bolt at the several Oil Barrels and Firewine Barrels stacked inside near the entrance. The password ("Little serpent, long shadow") can be obtained from Rugan if the party save him during the quest Find the Missing Shipment or via Speak with Dead if he dies.
Alternatively, passing any of the dialogue ability checks with Salazon has him stand down. Rogue characters have an additional option: showing him a "profit" hand gesture, which earns approval from +1, +1, +5, and +1. If Salazon is successfully dealt with, he gives the party an Engraved Key and welcomes them to enter the basement through the trapdoor. The key opens a secret passage behind the wardrobe at the back of the basement, which leads to the hideout.
If the attempt to convince Salazon is not successful, he ignites the barrels and moves to flee back to the hideout. In this case, the spare key to the secret passage may be found in a wooden crate at X: 382 Y: -258.
Waypoints[edit | edit source]
Related locations[edit | edit source]
Related quests[edit | edit source]
Characters[edit | edit source]
Available for Speak with Dead[edit | edit source]
- Gauntlet Marilla (Flaming Fist Mercenary)
- Krug (Dead Goblin Raider)
- Mirileth (Wife of Benryn)
- Sszaryn (Dead Drow Raider)
Loot[edit | edit source]
Quest rewards[edit | edit source]
Hidden treasure[edit | edit source]
- Buried chest containing gold and camp supplies at X: -98 Y: 632
- Succeeding a Perception check when interacting with the hay bale at X: -102 Y: 621 reveals a chest containing the Dowry Ring
- Hidden rocky crevice outside the inn walls along the easternmost path at X: -28 Y: 586
Other[edit | edit source]
The kitchen and storerooms of the inn, in its eastern wing, initially blocked by the huge wine barrel, contain a large amount of camp supplies.
Notes[edit | edit source]
- ↑ If the party get inside via a side route, the door remains blocked and requires a DC 15 Strength Check to open instead, but with a chance for every party member to try.
- ↑ The conversation actually starts as soon as she reaches the main door, so if the party is divided, the dialogue may be initiated with the nearest party member. If no party member is close, Florrick waits near the main door, and the dialogue must be initiated by the player character.
- ↑ While the description says "save whoever you can," saving either Florrick or Benryn grants this inspiration even if the other perishes.
External links[edit | edit source]
- on the Forgotten Realms Wiki




































































