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Eyebite: Asleep: Difference between revisions
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(Created page with "{{SpellPage | name = Eyebite: Asleep | image = Spell_Eyebite_Asleep.png | level = 6 | school = Necromancy | ritual = | classes = | class learns at level 11 = Bard, Sorcerer, Warlock, Wizard | class learns at level 2 = | races = | race learns at level 1 = | race learns at level 2 = | summary = | description = Your eyes become black corridors walled in teeth, your gaze capable of inflicting dread, sickness, or putting creatures to sleep. While Concentrating, you may cast...") |
HiddenDragon (talk | contribs) No edit summary |
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{{SpellPage | {{SpellPage | ||
| name = Eyebite: Asleep | | name = Eyebite: Asleep | ||
| image = | | image = Eyebite Asleep.webp | ||
| level = 6 | | level = 6 | ||
| school = Necromancy | | school = Necromancy | ||
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| race learns at level 1 = | | race learns at level 1 = | ||
| race learns at level 2 = | | race learns at level 2 = | ||
| summary = | | summary = This spell allows you to repeatedly force enemies asleep. | ||
| description = | |||
This spell is a variant of {{SAI|Eyebite}}. | |||
| description = Put a creature to {{SAI|Sleeping (Condition)|sleep}}. | |||
| action type = action | | action type = action | ||
| attack roll = | | attack roll = | ||
Line 34: | Line 36: | ||
| condition = Sleeping | | condition = Sleeping | ||
| condition duration = 10 | | condition duration = 10 | ||
| condition save = | | condition save = WIS | ||
| area = | | area = | ||
| area category = | | area category = | ||
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| area condition 4 = | | area condition 4 = | ||
| higher levels = | | higher levels = | ||
| variants = Eyebite: Panicked, Eyebite: Sickened, Eyebite: Asleep | |||
| notes = | | notes = | ||
}} | }} |
Revision as of 02:38, 27 September 2023
Eyebite: Asleep is a level 6 necromancy spell. This spell allows you to repeatedly force enemies asleep.
This spell is a variant of
.Description
Put a creature to
.Properties
- Details
- Range: 18 m / 60 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Variants
Condition: Sleeping
Duration: 10 turns
- A sleeping creature cannot move or act.
- Moreover, the creature automatically fails Strength and Dexterity saving throws.
- Attack rolls against it have Advantage, and any attack that hits the creature is a critical hit if the attacker is within 1.5 m / 5 ft of the creature.
- Removed by taking damage, getting wet, receiving or being .