Heavy Spiked Club: Difference between revisions

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(No longer usable)
mNo edit summary
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| melee or ranged = melee
| melee or ranged = melee
| handedness = two-handed
| handedness = two-handed
| type = Greatclubs(Monster)
| type = Greatclubs
| damage = 2d8
| damage = 2d8
| damage type = Bludgeoning
| damage type = Bludgeoning

Revision as of 00:25, 28 September 2023

Template:Up to date

Heavy Spiked Club is a special variant of the Greatclubs family of weapons. It is a simple melee weapon that's wielded with both hands.

Description Icon.png
Rusted iron spikes and mismatched stones are haphazardly lashed to the end of this thick oak branch.

Properties

Damage
D8 Bludgeoning.png 2d8 (2~16) + Strength modifier Damage TypesBludgeoning damage
Details
Greatclubs Greatclubs
Rarity: Common
Enchantment: None
 Two-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 4.5 kg / 9 lb
Price: 20 gp

Special

The holder of this item gains:

Cannot be equipped at all after patch 3.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Where to find

Disarmed from Buthir in the Blighted Village.

Notes & Trivia

"Warning: Not useable by humanoids." Cannot be equipped, prior to patch 3 it was possible by dragging the weapon already in hand into the oversized weapon.