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| summary = '''Pounce''' is a {{SAI|Wild Shape: Panther}} Action. Panthers use this ability to leap onto enemies, dealing Piercing damage and possibly knocking them Prone. | | summary = '''Pounce''' is a {{SAI|Wild Shape: Panther}} Action. Panthers use this ability to leap onto enemies, dealing Piercing damage and possibly knocking them Prone. | ||
| description = Leap at a target to deal {{DamageText|2d8 + 1d6 + 2|Piercing}} damage and potentially knock it [[Prone (Condition)|Prone]]. | | description = Leap at a target to deal {{DamageText|2d8 + 1d6 + 2|Piercing}} damage and potentially knock it [[Prone (Condition)|Prone]]. | ||
| image = | | image = Generic Damage.webp | ||
| cost = action | | cost = action | ||
| damage = amount:2d8 + 2, type:Bludgeoning | | damage = amount:2d8 + 2, type:Bludgeoning |
Revision as of 22:56, 7 October 2023
Template:Up to date
Pounce is a Action. Panthers use this ability to leap onto enemies, dealing Piercing damage and possibly knocking them Prone.
Description
Leap at a target to deal 2d8 + 1d6 + 2Piercing damage and potentially knock it Prone.
Properties
- Cost:
-
Action
- Damage:
-
2d8 + 2 (4~18)
Bludgeoning
- +
1d6 (1~6)
Bludgeoning
- Details:
-
Attack roll
-
Range: 18 m / 60 ft
Condition: Prone
Duration: 2 turns
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
How to learn
(Information not yet added.)