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Pounce
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For other similar abilities, see Pounce (disambiguation).
Pounce is an action available in form. It can be used to knock a target , making it vulnerable to .
Description
Leap at a target to bite it and potentially knock it .
Properties
- Cost:
-
Action +
Movement
- Damage:
-
2d8 (2~16) + Dexterity modifier
Piercing
- Details:
-
Range: range
-
Recharge: Per turn
-
STR Save (Spell save DC)
At Higher Levels
Condition: Prone
Duration: 2 turns
Spell save DC Strength saving throw
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
How to learn
Used by creatures: Wild Shape: Panther
Notes
- The range is equal to the normal range which with the panther's Strength of 14 is 6.5 m / 22 ft. Any modifiers that affect jump range also apply to Pounce.
- Unlike a normal jump, the movement cost of Pounce is equal to the distance traveled. With jump range bonuses like , the range of Pounce will be limited by your movement speed.
- Also, unlike similar wild shape pounce abilities such as or , the panther's pounce requires a full
Action.
- Pounce does not count as an attack for the purposes of and so you cannot pounce and attack with the same
Action.
Bugs
- The in-game tooltip says the damage dealt is
Piercing, but it actually is
Bludgeoning.