Ad placeholder
Pounce
Jump to navigation
Jump to search
This article is about the panther attack. For other uses, see Pounce (disambiguation).
Pounce is an action available in form. It can be used to knock a target , making it susceptible to .
Description
Leap at a target to bite it and potentially knock it .Properties
- Cost
Action +
Movement Speed
- Damage: 2~16 + modifiers
- Details
STR Save (Spell save DC)
Range: range
Recharge: Per turn

2d8 + Dexterity modifier
At higher levels
- At level 4, this attack deals an additional 1d6 damage.
- At level 8, this additional damage becomes 1d8.
- At level 12, this additional damage becomes 1d10.
Condition: Prone
Duration: 2 turns
Spell save DC Strength saving throw
- The affected creature cannot move or take
Actions,
Bonus Actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
How to learn
Used by creatures: Wild Shape: Panther
Notes
- The range is equal to the normal Strength of 14 is 6.5 m / 22 ft. Any modifiers that affect jump range also apply to Pounce. range which with the panther's
- Unlike a normal jump, the movement cost of Pounce is equal to the distance travelled. With jump range bonuses like , the range of Pounce will be limited by your movement speed.
- Also, unlike similar wild shape pounce abilities such as
Action.
or , the panther's pounce requires a full - Pounce does not count as an attack for the purposes of
Action.
and so you cannot pounce and attack with the same
Bugs
- The in-game tooltip says the damage dealt is , but it actually is .