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Flaming Sphere: Difference between revisions

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Flaming Sphere is a [[Spell#2nd Level Spell|Level 2]] Conjuration Spell. This spell allows spellcasters to conjure a flaming sphere that can attack and burn enemies.[[File:Flaming Sphere Icon.png|upright=0.8|thumb|right|{{AbilityInfobox
Flaming Sphere is a [[Spell#2nd Level Spell|Level 2]] Conjuration Spell. This spell allows spellcasters to conjure a flaming sphere that can attack and burn enemies.
 
[[Category:Spells]][[Category:Level 2 Spells]][[Category:Conjuration Spells]]
 
[[File:Flaming Sphere Icon.png|upright=0.8|thumb|right|{{AbilityInfobox
| title = <div style="font-size:105%; font-family:Georgia;">''"Summon a flaming sphere that deals <span style="color:#ff6600">2d6 Fire damage</span> to nearby enemies and objects. It also sheds bright light in a 6m/20 ft radius, and dim light for an additional 6m/20ft. On a successful save, enemy creatures still take half damage. The sphere is immune to damage."''</div>
| title = <div style="font-size:105%; font-family:Georgia;">''"Summon a flaming sphere that deals <span style="color:#ff6600">2d6 Fire damage</span> to nearby enemies and objects. It also sheds bright light in a 6m/20 ft radius, and dim light for an additional 6m/20ft. On a successful save, enemy creatures still take half damage. The sphere is immune to damage."''</div>
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Revision as of 06:18, 1 February 2023

Flaming Sphere is a Level 2 Conjuration Spell. This spell allows spellcasters to conjure a flaming sphere that can attack and burn enemies.

"Summon a flaming sphere that deals 2d6 Fire damage to nearby enemies and objects. It also sheds bright light in a 6m/20 ft radius, and dim light for an additional 6m/20ft. On a successful save, enemy creatures still take half damage. The sphere is immune to damage."


Damage 2d6
Damage Types Fire
Range 18m / 60ft
Area of Effect 2m / 7ft (Radius)
School Conjuration
Saving Throw Dexterity
Concentration Required
Class Druid, Wizard

Description

Summon a flaming sphere that deals 2d6 Fire damage to nearby enemies and objects. It also sheds bright light in a 6m / 20 ft radius, and dim light for an additional 6m / 20ft.

On a successful save, enemy creatures still take half damage.

Properties

File:Actions Icons.png Action + File:Spell Icon.png Level 2 Spell Slot

Available to level 3 Druid and Wizard.

  • D6 Fire.png 2d6 (2~12) Damage TypesFire per turn
  • Range: Range Icons.png 18m / 60ft
  • Concentration: Concentration Icons.png Required
  • Saving Throw: Saving Throw Icons.png Dexterity
  • Area of Effect: Aoe Icon.png 2m / 7ft (Radius)

At Higher Levels

When this spell is cast at 3rd Level or higher, damage increases by 1d6 Fire damage for each Spell Slot level above 2nd.

Summoned Flaming Sphere

Flaming Sphere.png

Duration 50px.png Duration: 10 turns

Summon a flaming sphere that deals fire damage to nearby enemies and objects.

Can perform Ram.png Ram With a Bonus Action Icon.png Bonus Action. The flaming sphere only has a single bonus action and a Movement Speed of 9m / 30ft. The flaming sphere has 50 Hit Point and an Armor Class of 16.

Flaming Sphere Stats
Strength Dexterity Constitution
10 10 10
Intelligence Wisdom Charisma
10 10 10
Resistances
Type
Slashing Damage Icon.png Slashing Resistant
Bludgeoning Damage Icon.png Bludgeoning Resistant
Piercing Damage Icon.png Piercing Resistant
Acid Damage Icon.png Acid Resistant
Necrotic Damage Icon.png Necrotic Immune
Fire Damage Icon.png Fire Immune
Lightning Damage Icon.png Lightning Resistant
Cold Damage Icon.png Cold Vulnerable
Psychic Damage Icon.png Psychic Immune
Poison Damage Icon.png Poison Immune
Radiant Damage Icon.png Radiant Resistant