Monster Slayer Glaive: Difference between revisions

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{{ up to date | 2023-08-07 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{ up to date | 2023-10-17 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{WeaponPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
{{WeaponPage
| image = Glaive PlusOne Icon.png
<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Glaive PlusOne Icon.png <!-- A high-res image of the item. -->
| icon = Glaive PlusOne Unfaded Icon.png
| icon = Glaive PlusOne Unfaded Icon.png
| description =  
| description = {{rare|Monster Slayer Glaive}} is a rare [[Glaives|Glaive]] that deals additional damage against [[Monstrosity|Monstrosities]] and increases its wielder's {{SAI|Jump (Bonus Action)|Jump}} distance.
| quote = Monster-slaying is a rare calling, not for the faint of heart. It requires temperance, discipline, and usually a very big stick with something pointy at the end. The best thing about spears is that the ugly parts of combat are happening at the other end.
| seo description = Monster Slayer Glaive is a rare Glaive that deals additional damage against Monstrosities and increases its wielder's Jump distance.
| category = martial <!-- martial or simple -->
| quote = <!-- In-game tooltip quote. -->
| melee or ranged = melee <!-- melee or ranged, duh -->
Monster-slaying is a rare calling, not for the faint of heart. It requires temperance, discipline, and usually a very big stick with something pointy at the end. The best thing about spears is that the ugly parts of combat are happening at the other end.
| handedness = two-handed <!-- one-handed, versatile, two-handed -->
| category = martial <!-- "martial" or "simple" -->
| type = Glaives <!-- One of [[Category:Weapon Types]]. Always plural. -->
| melee or ranged = melee <!-- "melee" or "ranged" -->
| handedness = two-handed <!-- "one-handed", "versatile", or "two-handed" -->
| type = Glaives <!-- One of [[Category:Weapon Types]]. Always plural! -->
| rarity = rare <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| rarity = rare <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 1d10 + 1 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage = 1d10 + 1 <!-- Must follow the strict format "XdY + Z", with the "+ Z" only needed if the weapon has an enchantment. -->
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. -->
| range = <!-- Leave EMPTY if melee, otherwise this can be "normal", "short" (e.g. Hand Crossbow), or "special" -->
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->|<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| range m = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in meters. -->
| ammunition =
| range ft = <!-- Leave EMPTY if "range" is NOT "special", otherwise provide the range in feet. -->
<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| finesse =  
| finesse =  
| heavy = yes
| heavy = yes
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| can't dual wield =  
| can't dual wield =  
| dippable = yes
| dippable = yes
| weight kg = 2.7
| weight kg = 2.7 <!-- The weight in kg. -->
| weight lb = 5.4
| weight lb = 5.4 <!-- The weight in in lb. -->
| price = 380
| price = 380 <!-- The price in gp as shown in the normal tooltip (NOT while buying or selling). -->
| uid = MAG_MonsterSlayer_Glaive
| weapon actions = Rush Attack, Lacerate, Brace (Melee)
| weapon actions = Rush Attack, Lacerate, Brace (Melee)
| special = <!-- List of special features or abilities granted by the weapon. -->
| special = <!-- List of special features or abilities granted by the weapon. -->
* '''Monsterslayer:''' This weapon deals an additional 1d4 damage against monstrosity type foes.
* '''Monsterslayer:''' This weapon deals an additional {{DieIcon|d4|Physical}} '''1d4''' damage against [[Monstrosity]] type foes.
* '''Refined Vaulting:''' [[Jump]] distance is increased by 1.5m / 5ft.
* '''Refined Vaulting:''' {{SAI|Jump (Bonus Action)|Jump}} distance is increased by 1.5 m / 5 ft.
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
This weapon can be bought from [[Roah Moonglow]] in the [[Shattered Sanctum]].
* This weapon can be bought from these traders:
** [[Roah Moonglow]] in the [[Shattered Sanctum]]
| notes =
*UUID: 0c3fcc8d-bf4b-4f65-95ec-a5d1030afe66
}}
}}

Revision as of 22:12, 17 October 2023

Template:Up to date

Monster Slayer Glaive image

Monster Slayer Glaive is a rare Glaive that deals additional damage against Monstrosities and increases its wielder's Jump Jump distance.

Description Icon.png
Monster-slaying is a rare calling, not for the faint of heart. It requires temperance, discipline, and usually a very big stick with something pointy at the end. The best thing about spears is that the ugly parts of combat are happening at the other end.

Properties

Damage
D10 Slashing.png 1d10 + 1 (2~11) + Strength modifier Damage TypesSlashing damage
Details
Glaives Glaives
Rarity: Rare
Enchantment: + 1
 Two-Handed
Extra Reach Extra Reach
Dippable Dippable
 Range: 2.5 m / 8 ft
 Weight: 2.7 kg / 5.4 lb
Price: 380 gp
UID MAG_MonsterSlayer_Glaive

Special

The holder of this item gains:

  • Monsterslayer: This weapon deals an additional D4 Physical.png 1d4 damage against Monstrosity type foes.
  • Refined Vaulting: Jump Jump distance is increased by 1.5 m / 5 ft.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

  • Rush Attack Rush Attack ()
    Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.
  • Lacerate Lacerate ()
    Slash at your target's vital points to make it Bleed Bleed.
  • Brace (Melee) Brace ()
    Spend 6 m / 20 ft of your movement. For the rest of your turn, roll melee damage twice and use the highest result.

Where to find

Notes

  • UUID: 0c3fcc8d-bf4b-4f65-95ec-a5d1030afe66