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{{SpellPage | |||
| name = Phantasmal Force | |||
| image = Phantasmal Force.webp | |||
| | | level = 2 | ||
| school = Illusion | |||
| ritual = | |||
| classes = Bard, Sorcerer, Wizard | |||
| | | class learns at level 3 = Bard, Sorcerer, Wizard, The Great Old One, The Archfey | ||
| | | class learns at level 7 = Arcane Trickster, | ||
| | | class learns at level 8 = Eldritch Knight | ||
| | | races = | ||
| | | race learns at level 1 = | ||
| | | race learns at level 2 = | ||
| | | summary = This spell allows spellcasters to flood a target creature's mind with an illusion of the last thing that attacked it, dealing {{DamageText|1d6|Psychic}} damage per turn, changing to the last type of damage inflicted upon the target. | ||
| | | description = Deal damage to a creature each turn. The [[Damage Types|type]] of damage changes to the last type of damage the creature suffered. | ||
| cost = action, spell2 | |||
| attack roll = | |||
| damage = | |||
| damage modifier = | |||
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| damage save = | |||
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| extra damage per = | |||
| concentration = yes | |||
| save = INT | |||
| range = ranged | |||
| range m = | |||
| range ft = | |||
| aoe = | |||
| aoe m = | |||
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| condition = Phantasmal Force | |||
| condition duration = 10 | |||
| condition save = Intelligence | |||
| condition dc = caster | |||
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| area turn start damage = | |||
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| area turn start damage save effect = | |||
| area turn end damage = | |||
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| area condition = | |||
| area condition 2 = | |||
| area condition 3 = | |||
| area condition 4 = | |||
| higher levels = | |||
| notes = | |||
| video = | |||
}} | |||
== | == External Links == | ||
* {{FRWiki|Phantasmal force|long}} | |||
* | |||
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Latest revision as of 15:41, 30 July 2024
Phantasmal Force is a level 2 illusion spell. This spell allows spellcasters to flood a target creature's mind with an illusion of the last thing that attacked it, dealing 1d6Psychic damage per turn, changing to the last type of damage inflicted upon the target.
Description
Deal damage to a creature each turn. The type of damage changes to the last type of damage the creature suffered.
Properties
- Cost
- Action + Level 2 Spell Slot
- Details
- INT Save
- Range: 18 m / 60 ft
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Phantasmal Force
Duration: 10 turns
Spell save DC Intelligence saving throw
Haunted by an echo of the last thing that attacked them.
- Takes 1d6Psychic damage each turn.
- When the target takes damage from another source, Phantasmal Force changes to that damage type.
- At the end of each turn, the target makes an Intelligence saving throw. On a success, the condition ends.
How to learn
Classes:
- Class Level 3: Bard, Sorcerer, Wizard, The Great Old One, and The Archfey
- Class Level 7: Arcane Trickster
- Class Level 8: Eldritch Knight