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Let the Slaughter Begin: Difference between revisions

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(Created page with "{{ActionPage | summary = ''Let the Slaughter Begin''' is a special Class Action available to the Slayer. The Slayer uses this ability to brand nearby creatures, dazing them and increasing their defence after they kill them. | description = Brand nearby creatures with a sinister mark so that their deaths make you harder to kill. Marked targets are {{Cond|Dazed}}, and when they die, you gain +1 bonus to {{Armour Class}}. | image = Let the Slaughter Begin.webp | cost =...")
 
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{{ActionPage
{{ActionPage
| summary = ''Let the Slaughter Begin''' is a special Class Action available to the [[Slayer]]. The Slayer uses this ability to brand nearby creatures, dazing them and increasing their defence after they kill them.
| summary = '''Let the Slaughter Begin''' is a special Class Action available to the [[Slayer]]. The Slayer uses this ability to brand nearby creatures, dazing them and increasing their defence after they kill them.
| description = Brand nearby creatures with a sinister mark so that their deaths make you harder to kill.
| description = Brand nearby creatures with a sinister mark so that their deaths make you harder to kill.
 
| extra description = Marked targets are {{Cond|Dazed}}, and when they die, you gain +1 bonus to {{Armour Class}}.
Marked targets are {{Cond|Dazed}}, and when they die, you gain +1 bonus to {{Armour Class}}.
| image = Let the Slaughter Begin.webp
| image = Let the Slaughter Begin.webp
| cost = bonus
| cost = action
| concentration =
| damage =
| damage2 =
| recharge =
| duration =
| save = CON
| save = CON
| attack roll =
| ritual =
| range =
| range m = 12
| range m = 12
| range ft = 40
| range ft = 40
| aoe =
| aoe m =
| aoe ft =
| additional =
| higherlevels =
| variants =
| condition = Bhaal's Murderous Mark
| condition = Bhaal's Murderous Mark
| condition duration = 2
| condition duration = 4
| condition save =
| condition2 = Dazed
| condition2 = Dazed
| condition2 duration = 1
| condition2 duration = 1
| condition2 save =
| X learns at level X =
| granted by feats =
| granted by items =
| granted by spells =
| used by creatures = Slayer
| used by creatures = Slayer
| notes =
| bugs = * The Difficulty Class (DC) of the Slayer's {{SAI|Let the Slaughter Begin}}, {{SAI|Piercing Growl}}, {{SAI|Relentless Lunge}}, {{SAI|Slay}}, and {{SAI|Sumptuous Blood Bath}} uses the [[Spells#Spellcasting_ability|Spellcasting ability]] of the last class you took a ''first'' level in, but at the Slayer's new stats. This makes it incredibly hard to successfully use their effects, as Fighters, Rogues, and Wizards, Clerics, Druids, Monks, and Rangers will receive a +0 roll bonus from Intelligence/Wisdom, while Barbarians, Bards, Paladins, Sorcerers, and Warlocks will receive a -1 roll bonus from Charisma.
| video =
}}
}}

Latest revision as of 14:15, 13 February 2025

Let the Slaughter Begin.webp

Let the Slaughter Begin is a special Class Action available to the Slayer. The Slayer uses this ability to brand nearby creatures, dazing them and increasing their defence after they kill them.

Description

Brand nearby creatures with a sinister mark so that their deaths make you harder to kill.

Marked targets are Dazed Dazed, and when they die, you gain +1 bonus to Armour Class Armour Class.

Properties

Cost:
Action
Details:
 Range: 12 m / 40 ft
CON Save

Condition: Bhaal's Murderous Mark

Bhaal's Murderous Mark Bhaal's Murderous Mark

Duration: 4 turns

  • Affected entity's death grants a +1 Armour Class Armour Class bonus to the Slayer.

Condition: Dazed

Dazed Dazed

Duration: 1 turn

How to learn

Used by creatures: Slayer

Bugs

  • The Difficulty Class (DC) of the Slayer's Let the Slaughter Begin Let the Slaughter Begin, Piercing Growl Piercing Growl, Relentless Lunge Relentless Lunge, Slay Slay, and Sumptuous Blood Bath Sumptuous Blood Bath uses the Spellcasting ability of the last class you took a first level in, but at the Slayer's new stats. This makes it incredibly hard to successfully use their effects, as Fighters, Rogues, and Wizards, Clerics, Druids, Monks, and Rangers will receive a +0 roll bonus from Intelligence/Wisdom, while Barbarians, Bards, Paladins, Sorcerers, and Warlocks will receive a -1 roll bonus from Charisma.