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Hellfire Greataxe: Difference between revisions

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{{up to date|2023-11-13}}
{{WeaponPage
{{WeaponPage
|image = Greataxe PlusTwo Icon.png
| image = Greataxe PlusTwo Icon.png
|icon = Greataxe PlusTwo Unfaded Icon.png
| controller icon = Greataxe PlusTwo Unfaded.png
|description = {{Very rare|Hellfire Greataxe}} is a very rare [[Greataxes|greataxe]] that deals additional {{DamageText||Fire}} damage, afflicts its wielder with {{cond|Heat}} on each successful hit, and grants the [[Hellflame Cleave]] weapon action.
| icon = Greataxe PlusTwo Unfaded Icon.png
|seo description = Hellfire Greataxe is a very rare greataxe that deals additional Fire damage, afflicts its wielder with Heat on each successful hit, and grants the Hellflame Cleave weapon action.
| description = {{Very rare|Hellfire Greataxe}} is a very rare +2 [[Greataxes|Greataxe]] that deals additional {{DamageColor|Fire|Fire}} damage, afflicts its wielder with [[Heat (Condition)|Heat]] on each successful hit, and grants the [[Hellflame Cleave]] weapon action.
|quote = Anything hit by this has the life expectancy of a glass hammer.
| seo description = Hellfire Greataxe is a very rare greataxe that deals additional Fire damage, afflicts its wielder with Heat on each successful hit, and grants the Hellflame Cleave weapon action.
|category = martial
| quote = Anything hit by this has the life expectancy of a glass hammer.
|melee or ranged = melee
| category = martial
|handedness = two-handed  
| melee or ranged = melee
|type = Greataxes
| handedness = two-handed
|rarity = very rare
| type = Greataxes
|enchantment = +2
| rarity = very rare
|damage = 1d12 + 2
| enchantment = +2
|damage type = Slashing
| damage = 1d12 + 2
|extra damage = 1d6 Fire
| damage type = Slashing
|heavy = yes
| extra damage = 1d6 Fire
|dippable = yes
| heavy = yes
|weight kg = 3.15
| weight kg = 3.15
|weight lb = 6.3  
| weight lb = 6.3
|price = 960  
| price = 960
|uid = MAG_WATCHER_Human_Greataxe
| uid = MAG_WATCHER_Human_Greataxe
| uuid = dd0e9fa2-e012-454d-9f2d-53c0a0776015
| uuid = dd0e9fa2-e012-454d-9f2d-53c0a0776015
|special
| passives = Thermodynamo
* '''Thermodynamo:''' Whenever you deal damage with this weapon, you gain 2 turns of {{Cond|Heat}} ({{recharge|Per attack}}).
| weapon actions = Cleave, Lacerate, Prepare
|special weapon actions = Hellflame Cleave
| special weapon actions = Hellflame Cleave
|weapon actions = Cleave, Lacerate, Prepare
| where to find = In a gilded chest in the "Illusion" section
|where to find =
| where to find location = Sorcerous Vault
*Can be found in a chest in the Illusion section of [[Sorcerous Vault]], [[Sorcerous Sundries]].
| where to find x = 366
**Once in the vault, upon finding the named doors, go through the "Silverhand" door and in the next area destroy the door labeled "Illusion" (trying to enter the door normally will not work). Through the door is the room with the chest {{Coords|366|941}}.
| where to find y = 941
|notes =
| notes = *Once in the vault, upon finding the named doors, the party must go through the "Silverhand" door and in the next area destroy the door labeled "Illusion" (trying to enter the door normally will not work). Through the door is the room with the chest.
*It is not listed in-game, but '''Thermodynamo''' can only activate once per attack, even when hitting multiple targets with [[Cleave (Weapon Action)|Cleave]] or similar abilities.  
*This is one of very few non-[[Dippable]] weapons in the game, as its special property functions largely the same as being dipped in {{Area|Fire}}.
*BUG (Hotfix #9): Despite the tooltip claiming that the hellfire ignores fire immunity, it actually does not. As can be seen in the screenshot (https://i.imgur.com/3ETRA8B.png) the imp took no damage. Mousing over says "Damage roll: 6 (1d6 Fire) (Hellfire) = 6. damage: 6 - 6 Fire (Immune)" but that didn't show up in the screenshot. Fire resistance is correctly ignored by the Hellfire portion of the attack.
*It is not listed in-game, but '''Thermodynamo''' can only activate once per attack, even when hitting multiple targets with [[Cleave (Weapon Action)|Cleave]] or similar abilities.
| bugs = * This weapon has a hidden condition {{c|MAG_FIRE_DIPPED_HELLFIRE}} which is supposed to make its {{DamageText|1d6|Fire}} damage ignore fire resistance. Additionally, Hellflame Cleave and the Hellfire surface it creates are also both supposed to ignore fire resistance.  Neither of these effects are currently ignoring fire resistance.
}}
}}
{{inflicts|Heat|item}}
[[Category:Sources of Slashing damage]]
== Conditions ==
[[Category:Sources of Fire damage]]
<div class="bg3wiki-tooltip-box">
{{Condition|Heat|duration=2}}
</div>

Latest revision as of 11:09, 30 January 2025

Hellfire Greataxe image

Hellfire Greataxe is a very rare +2 Greataxe that deals additional Fire damage, afflicts its wielder with Heat on each successful hit, and grants the Hellflame Cleave weapon action.

Description Icon.png

Anything hit by this has the life expectancy of a glass hammer.

Properties

Damage
D12 Physical.png 1d12 + 2 (3~14) + Strength modifier Damage TypesSlashing
Extra damage
D6 Fire.png 1d6 (1~6) Damage TypesFire
Details
Greataxes Greataxes
Rarity: Very rare
Enchantment: + 2
 Two-Handed
 Melee: 1.5 m / 5  ft
 Weight: 3.15 kg / 6.3 lb
Price: 960 gp
UID MAG_WATCHER_Human_Greataxe
UUID dd0e9fa2-e012-454d-9f2d-53c0a0776015

Special

The holder of this item gains:

Thermodynamo
Whenever you deal damage with this weapon, you gain 2 turns of Heat Heat.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Cleave Cleave ()

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

Lacerate Lacerate ()

Slash at your target's vital points to make it Bleed Bleed.

Prepare Prepare ()

Spend 6 m / 20 ft of your movement to deal an additional [Strength modifier]Damage TypesPhysicalDRS damage (minimum 1) on each successful weapon attack for the rest of the turn.

Special weapon actions

This weapon also grants the following:

Hellflame Cleave Hellflame Cleave ()

Spew hellish flames and strike your foes.

Where to find

  • Sorcerous Vault X: 366 Y: 941: In a gilded chest in the "Illusion" section

Notes

  • Once in the vault, upon finding the named doors, the party must go through the "Silverhand" door and in the next area destroy the door labeled "Illusion" (trying to enter the door normally will not work). Through the door is the room with the chest.
  • This is one of very few non-Dippable weapons in the game, as its special property functions largely the same as being dipped in Fire Fire.
  • It is not listed in-game, but Thermodynamo can only activate once per attack, even when hitting multiple targets with Cleave or similar abilities.

Bugs

  • This weapon has a hidden condition MAG_FIRE_DIPPED_HELLFIRE which is supposed to make its 1d6Damage TypesFire damage ignore fire resistance. Additionally, Hellflame Cleave and the Hellfire surface it creates are also both supposed to ignore fire resistance. Neither of these effects are currently ignoring fire resistance.