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Daylight: Enchant Item: Difference between revisions

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{{ up to date | 2023-08-24 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{Feature page
 
| type = spell
{{SpellPage
| name = Daylight: Enchant Item
| name = Daylight: Enchant Item
| image = Daylight Enchant Item.webp
| uid = Target_Daylight_Enchantment
| level = 3
| level = 3
| school = Evocation
| school = Evocation
| ritual =
| summary = This spell is a variant of the spell [[Daylight]]. This variant of the spell allows spellcasters to enchant an item to shine like the sun.
| summary = This spell is a variant of the spell [[Daylight]]. This variant of the spell allows spellcasters to enchant an item to shine like the sun.  
| description = Enchant an item or weapon to shine with the light of the sun and dispel all darkness around it. Target must have a weapon in its main hand.
| description = Enchant an item or weapon to shine with the light of the sun and dispel all darkness around it. Target must have a weapon in their main hand.
| image = Daylight.webp
| controller icon = Daylight Icon.webp
| hotbar icon = Daylight Unfaded Icon.webp
| cost = action, spell3
| cost = action, spell3
| attack roll =
| damage =
| damage modifier =
| damage type =
| damage save =
| damage save effect =
| damage per =
| extra damage =
| extra damage modifier =
| extra damage type =
| extra damage save =
| extra damage save effect =
| extra damage per =
| concentration =
| range = ranged
| range = ranged
| range m =
| range ft =
| aoe = radius
| aoe = radius
| aoe m = 15
| aoe m = 15
| aoe ft = 50
| variant of = Daylight
| condition = Daylight
| condition = Daylight
| condition duration = Until Long Rest
| condition save = DEX
| condition save =
| condition dc = caster
| area =
| notes =
| area category =
* The in-game description for this variant of the spell is incorrect. If applied to a character, the effect will be applied to their held main-hand weapon until [[long rest]] and will persist even if the caster is no longer in the active party.
| area shape =
* If cast on a non-allied creature, there is a {{Saving throw|DEX}} to avoid the effect. This does not apply for allies or inanimate items.
| area range m =
* Exposing [[Duergar]], [[Drow]] and other NPCs to this spell will not trigger [[Sunlight Sensitivity]] they typically have in outdoor daylight, nor will it cause [[Sussur Bloom]]s to wither while in the [[Underdark]].
| area range ft =
* This spell can be used as an alternative to a Moonlantern, making it very useful when traversing the Shadow-Cursed Lands.
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels =
| variant of = Daylight
| notes =
| video =
}}
}}
== Gallery ==
<gallery maxheights=250 caption="Unused Images">
Daylight Enchant Item.webp|Tooltip Image
Daylight Enchant Item Icon.webp|Controller UI Icon
Daylight Enchant Item Unfaded Icon.webp|Icon
</gallery>


== External links ==
== External links ==
* {{FRWiki|Daylight|long}}
* {{FRWiki|Daylight|long}}

Latest revision as of 21:23, 9 February 2025

Daylight.webp
Daylight: Enchant Item is a level 3 evocation spell. This spell is a variant of the spell Daylight. This variant of the spell allows spellcasters to enchant an item to shine like the sun.

Description

Enchant an item or weapon to shine with the light of the sun and dispel all darkness around it. Target must have a weapon in its main hand.

Properties

Cost
Action +  Level 3 Spell Slot
Details
 Range: 18 m / 60 ft
AoE: 15 m / 50 ft (Radius)
UID Target_Daylight_Enchantment

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Daylight

Daylight Daylight

Spell save DC  Dexterity saving throw

  • Shining with the light of the sun. Dispels Darkness within a radius of 15 m / 50 ft.
  • The Enchant Item version of this spell requires the target creature have a Weapon in their main hand.

How to learn

This spell is a variation of:
Daylight Daylight

Notes

  • The in-game description for this variant of the spell is incorrect. If applied to a character, the effect will be applied to their held main-hand weapon until long rest and will persist even if the caster is no longer in the active party.
  • If cast on a non-allied creature, there is a Dexterity saving throw to avoid the effect. This does not apply for allies or inanimate items.
  • Exposing Duergar, Drow and other NPCs to this spell will not trigger Sunlight Sensitivity they typically have in outdoor daylight, nor will it cause Sussur Blooms to wither while in the Underdark.
  • This spell can be used as an alternative to a Moonlantern, making it very useful when traversing the Shadow-Cursed Lands.

Gallery[edit | edit source]

External links[edit | edit source]