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Doom Axe: Difference between revisions

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{{Unobtainable}}
{{WeaponPage
{{WeaponPage
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Greataxe PlusOne Icon.png
| image = Greataxe PlusOne Icon.png
| description =  
| controller icon = Greataxe PlusOne Unfaded.png
| icon = Greataxe PlusOne Unfaded Icon.png
| description = {{Uncommon|Doom Axe}} is an uncommon [[Greataxes|greataxe]] that afflicts targets with [[Bone Chilled (Condition)|Bone Chilled]] condition on each successful hit.
| seo description = Doom Axe is an uncommon greataxe that afflicts targets with Bone Chilled condition on each successful hit.
| quote = Bringer of that which it is.
| quote = Bringer of that which it is.
| category = martial <!-- martial or simple -->
| category = martial
| melee or ranged = melee <!-- melee or ranged, duh -->
| melee or ranged = melee
| handedness = two-handed <!-- one-handed, versatile, two-handed -->
| handedness = two-handed
| type = Greataxes <!-- One of [[Category:Weapon Types]]. -->
| type = Greataxes
| rarity = uncommon <!-- EMPTY for common, otherwise: uncommon, rare, very rare, legendary -->
| rarity = uncommon
| enchantment = <!-- EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 1d12
| damage = 1d12 <!-- Must follow this exact strict format, with the "+ X" being optional. -->
| damage type = Slashing  
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| versatile damage = <!-- Same format as regular damage, or EMPTY if this isn't a Versatile weapon. -->
| extra damage = <!-- Same format as regular damage but with type directly on the same line. -->
| range m = <!-- EMPTY if melee, otherwise range in metric. -->
| range ft = <!-- EMPTY if melee, otherwise range in feet. -->
| <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| ammunition =
| finesse =
| heavy = yes
| heavy = yes
| light =
| loading =
| reach =
| thrown =
| can't dual wield =
| dippable = yes
| dippable = yes
| weight kg = 3.15
| weight kg = 3.15
| weight lb = 6.3
| weight lb = 6.3
| price = 330
| price = 65
| actions = <!-- Common actions you get when you have proficiency and wield the weapon in your main-hand. -->
| weapon actions = Cleave, Lacerate, Prepare
* {{Cleave}}
| passives = Edge of Terror
* {{Lacerate}}
| special =
* {{Prepare}}
| where to find = This item is not present in the launch version of the game. Its effects were largely replaced by the [[Doom Hammer]], which is identical save for being a hammer instead of an axe.
| special = <!-- List of special features or abilities granted by the weapon. -->
| notes =
* '''Edge of Terror:''' Each strike fills the target with a chilling dread that prevent it from regaining hit points. Undead creatures also get {{Disadvantage}} on [[Attack Rolls]].
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
This weapon is sold by [[Roah Moonglow]] in the [[Shattered Sanctum]].
}}
}}
== External links ==
* {{FRWiki|Doom axe|long}}

Latest revision as of 22:35, 19 March 2024

Doom Axe image

Doom Axe is an uncommon greataxe that afflicts targets with Bone Chilled condition on each successful hit.

Description Icon.png

Bringer of that which it is.

Properties

Damage
D12 Slashing.png 1d12 (1~12) + Strength modifier Damage TypesSlashing
Details
Greataxes Greataxes
Rarity: Uncommon
Enchantment: None
 Two-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 3.15 kg / 6.3 lb
Price: 65 gp

Special

The holder of this item gains:

Edge of Terror
Each strike fills the target with a chilling dread that prevents it from regaining hit points. Undead creatures also get Disadvantage Icon.png Disadvantage on Attack rolls.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Cleave Cleave ()

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

Lacerate Lacerate ()

Slash at your target's vital points to make it Bleed Bleed.

Prepare Prepare ()

Spend 6 m / 20 ft of your movement to deal an additional [Strength modifier]Damage TypesPhysicalDRS damage (minimum 1) on each successful weapon attack for the rest of the turn.

Where to find

  • This item is not present in the launch version of the game. Its effects were largely replaced by the Doom Hammer, which is identical save for being a hammer instead of an axe.

External links[edit | edit source]