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Vampiric Touch | {{Feature page | ||
| type = spell | |||
| uid = Target_VampiricTouch | |||
| level = 3 | |||
| school = Necromancy | |||
| summary = This spell allows spellcasters at melee range to siphon the life force of their target. | |||
| description = Touch an enemy to siphon their life force and regain half as many [[Hit Points]]. | |||
| extra description = For 10 turns, you can use '''Vampiric Touch''' again without expending an additional [[Spells#Spell Slots|Spell Slot]]. | |||
| damage = 3d6 | |||
| damage type = Necrotic | |||
| cost = action, spell3 | |||
| attack roll = yes | |||
| range = melee | |||
| concentration = yes | |||
| higher levels = [[Upcasting]]: Casting this spell at a higher level deals an extra {{DamageText|1d6|Necrotic}} damage for each spell slot level above 3rd. | |||
| spell flags = HasSomaticComponent, HasVerbalComponent, IsConcentration, IsHarmful, IsMelee, IsSpell | |||
| condition = Vampiric Touch | |||
| condition duration = 10 | |||
| classes = Warlock, Wizard | |||
| class learns at level 5 = Warlock, Wizard, Circle of the Land:Swamp, Death Domain | |||
| class learns at level 6 = College of Lore:via [[Magical Secrets]] | |||
| class learns at level 10 = Bard:via [[Magical Secrets]] | |||
| notes = | |||
* {{Cond|Vampiric Touch}} is considered a "granted" condition not unlike that of a "granted" spell. Granted spells are issued to the caster after using the original, and can be [[:Category:Recastable_spells|used again]] without spending another spell slot as long as {{Concentration}} is not broken. This (10-turn) condition is not directly tied to the casters' repertoire of known spells (i.e., their spellbook icon in the game). Therefore, if a granted spell (or, in this case, a granted condition) is used when multiclassing, subsequent re-uses (in this case, {{Cond|Vampiric Touch}}) use the spellcasting modifier of the most recently acquired spellcasting class rather than the spellcasting modifier that was used for the initial casting of Vampiric Touch. In the case of this condition, it may result in an unexpectedly low chance to hit. | |||
| video = Vampiric Touch Visuals.mp4 | |||
}} | |||
== External links == | |||
* {{FRWiki|Vampiric touch|long}} | |||
[[ | [[Category:Recastable spells]] | ||
[[Category:Sources of Necrotic damage]] | |||
Latest revision as of 22:14, 26 February 2025
Vampiric Touch is a level 3 necromancy spell. This spell allows spellcasters at melee range to siphon the life force of their target.
Necrotic damage for each spell slot level above 3rd.
UID
Spell flags
Description
Touch an enemy to siphon their life force and regain half as many Hit Points.For 10 turns, you can use Vampiric Touch again without expending an additional Spell Slot.
Properties
- Cost
Action +
Level 3 Spell Slot
Damage: 3~183d6Necrotic
- Details
Attack roll
Melee: 1.5 m / 5 ft
At higher levels
Upcasting: Casting this spell at a higher level deals an extra 1d6
Technical details

Target_VampiricTouch

Condition: Vampiric Touch
Duration: 10 turns
- Each turn, using an Action, can recast Vampiric Touch without expending a Spell Slot.
How to learn
Classes:
- Class level 5: Warlock, Wizard, Circle of the Land (Swamp), and Death Domain
- Class level 6: College of Lore (via Magical Secrets)
- Class level 10: Bard (via Magical Secrets)
Notes
- is considered a "granted" condition not unlike that of a "granted" spell. Granted spells are issued to the caster after using the original, and can be used again without spending another spell slot as long as is not broken. This (10-turn) condition is not directly tied to the casters' repertoire of known spells (i.e., their spellbook icon in the game). Therefore, if a granted spell (or, in this case, a granted condition) is used when multiclassing, subsequent re-uses (in this case, ) use the spellcasting modifier of the most recently acquired spellcasting class rather than the spellcasting modifier that was used for the initial casting of Vampiric Touch. In the case of this condition, it may result in an unexpectedly low chance to hit.