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Death Domain

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Death Domain is one of the subclasses of Cleric. It has potent features which boost necrotic spells and add necrotic damage to weapon attacks. Released as part of Patch 8 in 2025.[url 1]

Player selectable Deities associated with this domain: Kelemvor Kelemvor, Laduguer Laduguer, Tiamat Tiamat[1] and Shar Shar (Shadowheart only).

Subclass features[edit section | visual editor]

This subclass obtains all the features from its base class, Cleric, in addition to its unique features outlined below.

Level 1[edit section | visual editor]

ReaperReaper
Your Necromancy cantrips that only target 1 creature can target an additional creature.
Domain Spells
You gain additional spells from your domain. They are Always Prepared.

Level 2[edit section | visual editor]

Touch of DeathTouch of Death (Channel Divinity Charge)
When hitting a creature with a melee attack,  Channel Divinity Charges can be used to deal extra Necrotic⁠Necrotic damage.

Level 3[edit section | visual editor]

Domain Spells
You gain additional spells from your domain. They are Always Prepared.

Level 5[edit section | visual editor]

Domain Spells
You gain additional spells from your domain. They are Always Prepared.

Level 6[edit section | visual editor]

Inescapable DestructionInescapable Destruction
Damage you deal ignores Resistance to Necrotic⁠Necrotic damage.

Level 7[edit section | visual editor]

Domain Spells
You gain additional spells from your domain. They are Always Prepared.

Level 8[edit section | visual editor]

Divine Strike: Necrotic Divine Strike: Necrotic (Action)
Once per turn deal 1d8⁠Necrotic⁠Necrotic in addition to your weapon's damage when you make a melee attack. (Recharge: Per turn Recharge: Per turn.)

Level 9[edit section | visual editor]

Domain Spells
You gain additional spells from your domain. They are Always Prepared.

References[edit section | visual editor]

  1. ↑ Larian Studios. The Final Patch.

External links[edit section | visual editor]

Death domain Death domain on the Forgotten Realms Wiki

  1. ↑ See: Baldur's Gate: Descent into Avernus, p. 110-111