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Ritual Axe: Difference between revisions
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{{WeaponPage | {{WeaponPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | ||
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | |||
| image = Handaxe PlusOne Icon.png | | image = Handaxe PlusOne Icon.png | ||
| description = {{uncommon|Ritual Axe}} is an uncommon [[Handaxe]] that inflicts [[Bane]] against the wielder's targets. | | controller icon = Handaxe PlusOne Unfaded.png | ||
| icon = Handaxe PlusOne Unfaded Icon.png | |||
| description = {{uncommon|Ritual Axe}} is an uncommon [[Handaxe]] that inflicts [[Bane (Condition)|Bane]] against the wielder's targets. | |||
| quote = Though shiny and recently polished, dried blood still fills the deepest crevices of this axe. | | quote = Though shiny and recently polished, dried blood still fills the deepest crevices of this axe. | ||
| category = simple <!-- martial or simple --> | | category = simple <!-- martial or simple --> | ||
Line 8: | Line 9: | ||
| handedness = one-handed <!-- one-handed, versatile, two-handed --> | | handedness = one-handed <!-- one-handed, versatile, two-handed --> | ||
| type = Handaxes <!-- One of [[Category:Weapon Types]]. Always plural. --> | | type = Handaxes <!-- One of [[Category:Weapon Types]]. Always plural. --> | ||
| rarity = uncommon | | rarity = uncommon | ||
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | | enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | ||
| damage = 1d6 | | damage = 1d6 | ||
| damage type = Slashing | | damage type = Slashing | ||
| light = yes | | light = yes | ||
| thrown = yes | | thrown = yes | ||
| dippable = yes | | dippable = yes | ||
| weight kg = 0.9 | | weight kg = 0.9 | ||
| weight lb = 1.8 | | weight lb = 1.8 | ||
| price = 280 | | price = 280 | ||
| | | uid = WPN_GOB_PainPriest_Handaxe | ||
| uuid = 5c996c03-99e9-40c1-8acf-d761550d26f5 | |||
| | | passives = The Scourge Mistress' Bane | ||
| special = | |||
| weapon actions = Lacerate | |||
| where to find = Looted from the table next to [[Abdirak]]. | |||
| where to find location = Shattered Sanctum | |||
| where to find x = 338 | |||
| where to find y = -26 | |||
| notes = * While the item description says 'chance,' the chance to inflict {{SAI|Bane (spell)|Bane}} on hit is 100%. | |||
* The duration of the Bane effect is 2 turns, and does not stack. | |||
* The second effect of the wielder taking 1d6 piercing damage triggers until the wielder is below 50% Hit Points, not 25% as per the description. | |||
* The '''{{SAI|Savage Attacker|w=30}}''' feat will result in the secondary damage being re-rolled higher. | |||
* Effects which reduces incoming piercing damage reduces the self-inflicted damage. | |||
** However, this self-damage is classified as magical and so effects like [[Heavy Armour Master]] will not help, but [[Magical Plate]] will. | |||
}} | }} | ||
[[Category:Sources of Piercing damage]] | |||
[[Category:Sources of Slashing damage]] | |||
Latest revision as of 23:22, 24 October 2024
Ritual Axe is an uncommon Handaxe that inflicts Bane against the wielder's targets.
Though shiny and recently polished, dried blood still fills the deepest crevices of this axe.
Properties
- Damage
- 1d6 (1~6) + Strength modifier Slashing
- Details
- Rarity: Uncommon
- Enchantment: None
- One-Handed
- Light
- Thrown
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 0.9 kg / 1.8 lb
- Price: 280 gp
-
UID
WPN_GOB_PainPriest_HandaxeUUID
5c996c03-99e9-40c1-8acf-d761550d26f5
Special
The holder of this item gains:
- The Scourge Mistress' Bane
- Chance to inflict upon the target a 1d4 penalty to Attack rolls and Saving throws. If the attacker still has 25% or more hit points, they take 1d6Piercing themselves.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Lacerate ()
Slash at your target's vital points to make it .
Where to find
- Shattered Sanctum X: 338 Y: -26: Looted from the table next to Abdirak.
Notes
- While the item description says 'chance,' the chance to inflict on hit is 100%.
- The duration of the Bane effect is 2 turns, and does not stack.
- The second effect of the wielder taking 1d6 piercing damage triggers until the wielder is below 50% Hit Points, not 25% as per the description.
- The feat will result in the secondary damage being re-rolled higher.
- Effects which reduces incoming piercing damage reduces the self-inflicted damage.
- However, this self-damage is classified as magical and so effects like Heavy Armour Master will not help, but Magical Plate will.