Mental Fatigue (Condition): Difference between revisions

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(Added "items that apply" section, similar to what the wiki has for Mental Fatigue's physical counterpart, Reverberation. Despite Mental Debilitation being automatically linked here, omitted the Braindrain Cape since it is currently unobtainable.)
(Added properties (using bot))
 
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* When it fails a Wisdom, Intelligence, or Charisma saving throw while having 5 or more turns of this condition remaining, the entity takes {{DamageText|1d4|Psychic}} damage and is no longer mentally fatigued.
* When it fails a Wisdom, Intelligence, or Charisma saving throw while having 5 or more turns of this condition remaining, the entity takes {{DamageText|1d4|Psychic}} damage and is no longer mentally fatigued.
*'''Mental Fatigue''' has a maximum {{duration|7}}.
*'''Mental Fatigue''' has a maximum {{duration|7}}.
| stack id =MAG_PSYCHIC_MENTAL_FATIGUE
| properties =MultiplyEffectsByDuration
| stack type =additive
| notes =
| notes =
}}
}}

Latest revision as of 15:11, 3 February 2024

  • Affected entity has a -1 penalty to Wisdom, Intelligence and Charisma saving throws for every turn remaining.
  • When it fails a Wisdom, Intelligence, or Charisma saving throw while having 5 or more turns of this condition remaining, the entity takes 1d4Damage TypesPsychic damage and is no longer mentally fatigued.
  • Mental Fatigue has a maximum Duration: 7 turns.

Properties

If already applied: add to duration

More properties:

Sources of Mental Fatigue

Items that apply Mental Fatigue[edit | edit source]