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Stricken with Drow Poison (Condition): Difference between revisions
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(Added condition class) |
(Added that taking damage also ends the condition) |
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| effects = | | effects = | ||
* Affected entity is {{Cond|Poisoned}} and has fallen {{Cond|Sleeping|Asleep}}. | * Affected entity is {{Cond|Poisoned}} and has fallen {{Cond|Sleeping|Asleep}}. | ||
* Lasts until affected entity has made a successful {{SavingThrow|con}}. | * Lasts until affected entity has made a successful {{SavingThrow|con}} or takes damage. | ||
| type = Poisoned, Unconscious | | type = Poisoned, Unconscious | ||
| stack id =POISON_DROW_CONDITION | |||
| status groups =SG_Unconscious, SG_Condition, SG_Sleeping, SG_Poisoned | |||
| tick type =end turn | |||
| properties =OverheadOnTurn | |||
| notes = | |||
}} | }} |
Latest revision as of 00:16, 19 October 2024
- Affected entity is and has fallen .
- Lasts until affected entity has made a successful Constitution saving throw or takes damage.
Properties
POISON_DROW_CONDITION
SG_Unconscious, SG_Condition, SG_Sleeping, SG_Poisoned
:: end of turn :
Conditions with the same stack ID
Conditions with the stack ID POISON_DROW_CONDITION
, only one of these can be applied at the same time:
Condition | Effects |
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