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Volatile Cluster: Difference between revisions
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{{ActionPage | {{ActionPage | ||
|image= Generic | | image = Generic Physical.webp | ||
| controller icon = Generic Physical Icon.webp | |||
| icon = Generic Physical Unfaded Icon.webp | |||
|summary= '''Volatile Cluster''' is a class action available to [[Yurgir]] that allows him to toss {{RarityItem|Orthonic Handbomb}}s at enemies and knock them Prone. | |summary= '''Volatile Cluster''' is a class action available to [[Yurgir]] that allows him to toss {{RarityItem|Orthonic Handbomb}}s at enemies and knock them Prone. | ||
|description=Toss a cluster of 3 bombs that can possibly knock nearby creatures {{Cond|Prone}}. Each bomb will explode in a {{SAI|Fiendish Flameblast}} | |description=Toss a cluster of 3 bombs that can possibly knock nearby creatures {{Cond|Prone}}. | ||
Each bomb will explode in a {{SAI|Fiendish Flameblast}} | |||
|range m=14 | |range m=14 | ||
|range ft=45 | |range ft=45 |
Latest revision as of 22:00, 24 April 2024
Volatile Cluster is a class action available to Yurgir that allows him to toss Orthonic Handbombs at enemies and knock them Prone.
Description
Toss a cluster of 3 bombs that can possibly knock nearby creatures . Each bomb will explode in a
Properties
- Cost:
- Action
- Damage:
- 2d4 + 2 (4~10) Bludgeoning
- + 4d8 (4~32) Force per Bomb (conditional)
- + 4d8 (4~32) Fire per Bomb (conditional)
- Details:
- Attack roll
- Range: 14 m / 45 ft
- Recharge: Per turn
Condition: Prone
Duration: 2 turns
Spell save DC Strength saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Used by creatures: Yurgir
Notes
On Tactician difficulty, this ability throws 4 bombs instead of 3.