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Azer Warhammer: Difference between revisions

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{{WeaponPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
{{WeaponPage|
| image = Azer Warhammer.png
| image = Azer Warhammer.png
| controller icon = Azer Warhammer Unfaded.png
| controller icon = Azer Warhammer Unfaded.png
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| description = Hits with this weapon deal an additional {{DamageText|1d6|Fire}} damage.
| description = Hits with this weapon deal an additional {{DamageText|1d6|Fire}} damage.
| quote = Flecks of volcanic glass gleam darkly from the head of this warhammer - obsidian eyes regarding the world with the narrow, spite-inflamed convictions of its azer wielder.
| quote = Flecks of volcanic glass gleam darkly from the head of this warhammer - obsidian eyes regarding the world with the narrow, spite-inflamed convictions of its azer wielder.
| category = martial <!-- martial or simple -->
| category = martial  
| melee or ranged = melee <!-- melee or ranged, duh -->
| melee or ranged = melee
| handedness = versatile <!-- one-handed, versatile, two-handed -->
| handedness = versatile  
| type = Warhammers <!-- One of [[Category:Weapon Types]]. Always plural. -->
| type = Warhammers  
| rarity = <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| rarity =  
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment =  
| damage = 1d8 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage = 1d8  
| damage type = Bludgeoning <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Bludgeoning  
| versatile damage = 1d10 <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| versatile damage = 1d10  
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| extra damage =  
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. -->
| range m =  
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->|<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| range ft =  
| ammunition =  
| ammunition =  
| finesse =  
| finesse =  
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| weight kg = 2.7
| weight kg = 2.7
| weight lb = 5.4
| weight lb = 5.4
| price =  
| price = 0
| weapon actions = Backbreaker, Concussive Smash, Weakening Strike
| weapon actions = Backbreaker, Concussive Smash, Weakening Strike
| special weapon actions = Overheat
| special weapon actions = Overheat
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find = Carried by [[Azer]]s
* Found by summoning from {{SAI|Conjure Minor Elemental: Azer}}. Removed by getting the {{SAI|Conjure Minor Elemental: Azer}} arrested and then removing the weapon from the evidence chest.
| notes = This weapon can only be obtained by summoning an [[Azer]] with {{SAI|Conjure Minor Elemental: Azer}}, getting the Azer arrested, and then taking the weapon from the equipment chest found in the jail.
}}
}}
[[Category:Sources of Bludgeoning damage]]
[[Category:Sources of Bludgeoning damage]]
[[Category:Sources of Fire damage]]
[[Category:Sources of Fire damage]]

Latest revision as of 13:46, 11 January 2025

Azer Warhammer image

Hits with this weapon deal an additional 1d6Damage TypesFire damage.

Description Icon.png

Flecks of volcanic glass gleam darkly from the head of this warhammer - obsidian eyes regarding the world with the narrow, spite-inflamed convictions of its azer wielder.

Properties

One-handed damage
Two-handed damage
Details
Warhammers Warhammers
Rarity: Common
Enchantment: None
 Versatile
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 2.7 kg / 5.4 lb
Price: 0 gp
UID WPN_HUM_Azer_Warhammer_A
UUID 22baa548-56a4-494c-a9d0-4880d6f1da91

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Backbreaker Backbreaker ()

Put extra force behind your strike to possibly knock your enemy Prone Prone.

Concussive Smash Concussive Smash ()

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Weakening Strike Weakening Strike ()

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Special weapon actions

This weapon also grants the following:

Overheat Overheat ()

Release a fraction of your inner fire. All nearby creatures take damage and start Burning Fiercely Burning Fiercely.

Where to find

Notes

This weapon can only be obtained by summoning an Azer with Conjure Minor Elemental: Azer Conjure Minor Elemental: Azer, getting the Azer arrested, and then taking the weapon from the equipment chest found in the jail.