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Water Whip: Difference between revisions
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{{ | {{Feature page | ||
| | | type = action | ||
| summary = '''{{PAGENAME}}''' is an action that allows a [[Way of the Four Elements]] monk to either knock a target prone, or pull it closer. | |||
| summary = '''{{PAGENAME}}''' is an action that allows a | | description = Possibly pulls a target {{dist|m=9}} toward you or knocks it {{Cond|Prone}}. | ||
| | |||
| damage = 3d10 | | damage = 3d10 | ||
| damage type = Bludgeoning | | damage type = Bludgeoning | ||
| | | cost = action, ki:2 | ||
| save = DEX | | save = DEX | ||
| save dc = weapon action | | save dc = weapon action | ||
| on save = Target still takes half damage but no other effects | | on save = Target still takes half damage but no other effects | ||
| range m = 9 | |||
| higher levels = At level 9 with {{SAI|Improved Elemental Casting}}, the damage increases to {{Damage inline| 4d10 | Bludgeoning}}. | |||
| uid = Target_WaterWhip:The normal version accessible through Way of the Four Elements, | |||
Target_WaterWhip_Umberlee:Version used by Allandra Grey that does not used Ki points or grant a bonus unarmed strike | |||
| spell flags = DisableBlood, IsHarmful, IsLinkedSpellContainer | |||
| variants = Water Whip: Knock Prone, Water Whip: Pull | | variants = Water Whip: Knock Prone, Water Whip: Pull | ||
| | | grants = Martial Arts: Bonus Unarmed Strike | ||
| class learns at level 3 = Way of the Four Elements | | class learns at level 3 = Way of the Four Elements | ||
| notes = * The combat log will incorrectly show the DC calculation as the base DC + Wisdom modifier + proficiency bonus, but the resulting DC will still be based on the higher of the character's Dexterity or Strength modifier. | | notes = | ||
* Along with {{SAI|Fangs of the Fire Snake}} (which uses an unarmed attack roll), this is the only other Way of Four Elements abilities that scales with Strength or Dexterity rather than Wisdom. | |||
* Since this uses weapon action DC, [[Heightened Manoeuvre]] from the {{RarityItem|Gauntlets of the Warmaster}} will apply. Conversely, bonuses to spell save DC such as [[Lay Bare Their Weakness]] from the {{RarityItem|Hat of Uninhibited Kushigo}} {{em|will not}} apply. | |||
| bugs = | |||
* The combat log will incorrectly show the DC calculation as the base DC + Wisdom modifier + proficiency bonus, but the resulting DC will still be based on the higher of the character's Dexterity or Strength modifier. | |||
}} |
Latest revision as of 00:41, 6 March 2025
Water Whip is an action that allows a Way of the Four Elements monk to either knock a target prone, or pull it closer.
Bludgeoning.
UIDs
Spell flags
Description
Possibly pulls a target 9 m / 30 ft toward you or knocks it .Properties
- Cost
Action + 2
Ki Points
Damage: 3~303d10Bludgeoning
- Details
DEX Save (Weapon action DC) (On Save: Target still takes half damage but no other effects)
Range: 9 m / 30 ft
At higher levels
At level 9 with , the damage increases to 4d10
Technical details

Target_WaterWhip
The normal version accessible through Way of the Four Elements
Target_WaterWhip_Umberlee
Version used by Allandra Grey that does not used Ki points or grant a bonus unarmed strike

Variants
Grants:
How to learn
Classes:
- Class level 3: Way of the Four Elements
Notes
- Along with (which uses an unarmed attack roll), this is the only other Way of Four Elements abilities that scales with Strength or Dexterity rather than Wisdom.
- Since this uses weapon action DC, Heightened Manoeuvre from the
Gauntlets of the Warmaster will apply. Conversely, bonuses to spell save DC such as Lay Bare Their Weakness from the
Hat of Uninhibited Kushigo will not apply.
Bugs
- The combat log will incorrectly show the DC calculation as the base DC + Wisdom modifier + proficiency bonus, but the resulting DC will still be based on the higher of the character's Dexterity or Strength modifier.