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Web (surface): Difference between revisions

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m (HiddenDragon moved page Web (area) to Web (surface))
(Added the comment that throwing an enemy to this surface does not give them dexterity disadvantage)
 
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{{About
| subject = the sticky surface
| use1 = the spell that creates this surface
| article1 = Web
}}
{{Area page
{{Area page
| name = Web
| name = Web
| summary = a type of [[surface]]. When stepped on, characters will move at half speed and they might become [[Enwebbed (Condition)]]. Web surfaces can be created through the use of spells or grenades. In areas where spiders live, webbed surfaces may be present.
| summary = a type of [[Surface]]. When stepped on, characters will move at half speed and they might become [[Enwebbed (Condition)|Enwebbed]]. Web surfaces can be created through the use of spells or grenades. In areas where spiders live, webbed surfaces may be present.
| description = Difficult terrain - [[movement speed]] is halved. Can Enweb creatures. Prevents Falling damage. Flammable.
| description = Difficult terrain - [[Movement Speed]] is halved. Can Enweb creatures. Prevents Falling damage. Flammable.
| image = Web surface.png
| image = Web surface.png
| controller icon = Web surface Controller Icon.webp
| controller icon = Web surface Controller Icon.webp
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| type = surface
| type = surface
| created by items = Web Grenade
| created by items = Web Grenade
| created by spells = Web, Web (Phase Spider)
| created by spells = Web, Web (Spider Wild Shape), Web (Spider), Web (Phase Spider)
| difficult terrain = yes
| difficult terrain = yes
| condition = Enwebbed
| condition = Enwebbed
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| condition dc = 12
| condition dc = 12
| condition2 = Difficult Terrain
| condition2 = Difficult Terrain
| interactions = * Prevents fall damage
| interactions =  
* Contact with {{damage colour|Fire}} turns it into a [[Fire Surface]]
| notes =
| notes = The DC for the Enwebbed condition depends on the caster, if created by a character.
* Prevents fall damage
* Contact with {{damage colour|Fire}} turns it into a {{Area|Fire}} surface.
* Contact with [[Blood]] turns it into a {{Area|Blood}} surface.
* The DC for the Enwebbed condition depends on the caster, if created by a character.
* When Web is first applied, it can immediately enweb creatures. After that, enwebbed creatures are always released at the begininng of their turn, and creatures on the web area can become enwebbed only when they walk on the web at least 1 m, not when they [[Jump]], [[Fly]], or take any other kind of bonus action or action. For enwebbed creatures there is a saving throw at the beginning of the next turn, but they are released no matter whether they succeed or fail the save.
* Throwing a character onto this surface does not cause them to make the Dexterity saving throw with disadvantage, despite the fact that, according to the battle log, {{cond|Prone}} is applied before the Dexterity saving throw.
}}
}}

Latest revision as of 01:28, 15 March 2025

This article is about the sticky surface. For the spell that creates this surface, see Web.
Web (surface) image

Web is a type of Surface. When stepped on, characters will move at half speed and they might become Enwebbed. Web surfaces can be created through the use of spells or grenades. In areas where spiders live, webbed surfaces may be present.

Description

Difficult terrain - Movement Speed is halved. Can Enweb creatures. Prevents Falling damage. Flammable.

Properties

Type: Surface

Condition: Enwebbed

Enwebbed Enwebbed

DC 12  Dexterity saving throw

Condition: Difficult Terrain

Creation

This area can be created by the following:

Items:

Spells and actions:

Notes

  • Prevents fall damage
  • Contact with Fire turns it into a Fire Fire surface.
  • Contact with Blood turns it into a Blood Blood surface.
  • The DC for the Enwebbed condition depends on the caster, if created by a character.
  • When Web is first applied, it can immediately enweb creatures. After that, enwebbed creatures are always released at the begininng of their turn, and creatures on the web area can become enwebbed only when they walk on the web at least 1 m, not when they Jump, Fly, or take any other kind of bonus action or action. For enwebbed creatures there is a saving throw at the beginning of the next turn, but they are released no matter whether they succeed or fail the save.
  • Throwing a character onto this surface does not cause them to make the Dexterity saving throw with disadvantage, despite the fact that, according to the battle log, Prone Prone is applied before the Dexterity saving throw.