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Evard's Black Tentacles: Difference between revisions
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| school = Conjuration | | school = Conjuration | ||
| classes = Wizard | | classes = Wizard | ||
| class learns at level 7 = Wizard, Great Old One | | class learns at level 7 = Wizard, The Great Old One | ||
| races = | | races = | ||
| granted by items = Strange Tendril Amulet:Long Rest | | granted by items = Strange Tendril Amulet:Long Rest |
Latest revision as of 15:39, 30 July 2024
Evard's Black Tentacles is a level 4 conjuration spell. Summons tentacles in an area that make it difficult to move and harm creatures.
Description
Tentacles sprout from the ground, turning the area into , attacking and creatures within.
Properties
- Cost
- Action + Level 4 Spell Slot
- Damage
- 3d6 (3~18) Bludgeoning (Strength save to negate)
- Details
- STR Save
- Range: 18 m / 60 ft
- AoE: 6 m / 20 ft (Radius)
- Creates Area: Black Tentacles
- Concentration
At higher levels
Casting this spell at a higher level grants no additional benefit.
Area: Black Tentacles
Black Tentacles
Duration: 10 turns
AoE: 6 m / 20 ft (UNKNOWN SHAPE)
Squirming, ebony tentacles fill the area, turning it into Difficult Terrain, and dealing 3~18Bludgeoning damage to all creatures entering it and Smothering them.
- Type: Surface
Condition: Black Tentacles
- Attack Rolls against the affected entity have Advantage, while the entity's Attack Rolls and Dexterity Saving Throws have Disadvantage
Condition: Difficult Terrain
- Movement Speed halved
How to learn
Classes:
- Class Level 7: Wizard, and The Great Old One
Granted by the following items:
- Strange Tendril Amulet ( Recharge: Long rest)